/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.p; import java.util.UUID; import mage.abilities.Ability; import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.CreateTokenEffect; import mage.cards.Card; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.Zone; import mage.filter.common.FilterControlledCreaturePermanent; import mage.filter.common.FilterCreaturePermanent; import mage.filter.predicate.permanent.ControllerIdPredicate; import mage.game.Game; import mage.game.permanent.token.BeastToken; import mage.players.Player; /** * * @author wetterlicht */ public class PulseOfTheTangle extends CardImpl { public PulseOfTheTangle(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{1}{G}{G}"); // Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, return Pulse of the Tangle to its owner's hand. this.getSpellAbility().addEffect(new CreateTokenEffect(new BeastToken())); this.getSpellAbility().addEffect(new PulseOfTheTangleReturnToHandEffect()); } public PulseOfTheTangle(final PulseOfTheTangle card) { super(card); } @Override public PulseOfTheTangle copy() { return new PulseOfTheTangle(this); } } class PulseOfTheTangleReturnToHandEffect extends OneShotEffect { PulseOfTheTangleReturnToHandEffect() { super(Outcome.Benefit); this.staticText = "Then if an opponent controls more creatures than you, return {this} to its owner's hand"; } PulseOfTheTangleReturnToHandEffect(final PulseOfTheTangleReturnToHandEffect effect) { super(effect); } @Override public PulseOfTheTangleReturnToHandEffect copy() { return new PulseOfTheTangleReturnToHandEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); FilterControlledCreaturePermanent controllerFilter = new FilterControlledCreaturePermanent(); PermanentsOnBattlefieldCount controllerCount = new PermanentsOnBattlefieldCount(controllerFilter); int controllerAmount = controllerCount.calculate(game, source, this); boolean check = false; if (controller != null) { for (UUID opponentID : game.getOpponents(controller.getId())) { if (opponentID != null) { FilterCreaturePermanent opponentFilter = new FilterCreaturePermanent(); opponentFilter.add(new ControllerIdPredicate(opponentID)); PermanentsOnBattlefieldCount opponentCreatureCount = new PermanentsOnBattlefieldCount(opponentFilter); check = opponentCreatureCount.calculate(game, source, this) > controllerAmount; if (check) { break; } } } if (check) { Card card = game.getCard(source.getSourceId()); controller.moveCards(card, Zone.HAND, source, game); return true; } } return false; } }