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package mage.cards.n;
import java.util.HashSet;
import java.util.Set;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.LeavesBattlefieldTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.ReplacementEffectImpl;
import mage.abilities.effects.common.LoseGameSourceControllerEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.filter.FilterCard;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
import mage.players.Player;
import mage.target.Target;
import mage.target.common.TargetCardInYourGraveyard;
/**
*
* @author emerald000
*/
public class NefariousLich extends CardImpl {
public NefariousLich(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{B}{B}{B}{B}");
// If damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new NefariousLichDamageReplacementEffect()));
// If you would gain life, draw that many cards instead.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new NefariousLichLifeGainReplacementEffect()));
// When Nefarious Lich leaves the battlefield, you lose the game.
this.addAbility(new LeavesBattlefieldTriggeredAbility(new LoseGameSourceControllerEffect(), false));
}
public NefariousLich(final NefariousLich card) {
super(card);
}
@Override
public NefariousLich copy() {
return new NefariousLich(this);
}
}
class NefariousLichDamageReplacementEffect extends ReplacementEffectImpl {
private int amount = 0;
NefariousLichDamageReplacementEffect() {
super(Duration.WhileOnBattlefield, Outcome.Detriment);
staticText = "If damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game.";
}
NefariousLichDamageReplacementEffect(final NefariousLichDamageReplacementEffect effect) {
super(effect);
this.amount = effect.amount;
}
@Override
public NefariousLichDamageReplacementEffect copy() {
return new NefariousLichDamageReplacementEffect(this);
}
@Override
public boolean replaceEvent(GameEvent event, Ability source, Game game) {
Player controller = game.getPlayer(event.getPlayerId());
if (controller != null) {
Target target = new TargetCardInYourGraveyard(amount, new FilterCard("card in your graveyard"));
if (target.canChoose(source.getSourceId(), controller.getId(), game)) {
if (controller.choose(Outcome.Exile, target, source.getSourceId(), game)) {
Set<Card> cards = new HashSet<>(amount);
for (UUID targetId : target.getTargets()) {
Card card = controller.getGraveyard().get(targetId, game);
if (card != null) {
cards.add(card);
}
}
controller.moveCardsToExile(cards, source, game, true, null, "");
return true;
}
}
controller.lost(game);
}
return true;
}
@Override
public boolean checksEventType(GameEvent event, Game game) {
return event.getType() == EventType.DAMAGE_PLAYER;
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
if (event.getTargetId().equals(source.getControllerId())) {
this.amount = event.getAmount();
return true;
}
return false;
}
}
class NefariousLichLifeGainReplacementEffect extends ReplacementEffectImpl {
NefariousLichLifeGainReplacementEffect() {
super(Duration.WhileOnBattlefield, Outcome.DrawCard);
staticText = "If you would gain life, draw that many cards instead";
}
NefariousLichLifeGainReplacementEffect(final NefariousLichLifeGainReplacementEffect effect) {
super(effect);
}
@Override
public NefariousLichLifeGainReplacementEffect copy() {
return new NefariousLichLifeGainReplacementEffect(this);
}
@Override
public boolean replaceEvent(GameEvent event, Ability source, Game game) {
Player controller = game.getPlayer(event.getPlayerId());
if (controller != null) {
controller.drawCards(event.getAmount(), game);
}
return true;
}
@Override
public boolean checksEventType(GameEvent event, Game game) {
return event.getType() == EventType.GAIN_LIFE;
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
return event.getPlayerId().equals(source.getControllerId());
}
}