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package org.mage.test.cards.cost.modification;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class KaradorGhostChieftainTest extends CardTestPlayerBase {
@Test
public void castReducedTwo() {
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 1);
addCard(Zone.BATTLEFIELD, playerA, "Forest", 1);
addCard(Zone.BATTLEFIELD, playerA, "Plains", 1);
addCard(Zone.BATTLEFIELD, playerA, "Island", 5);
addCard(Zone.GRAVEYARD, playerA, "Silvercoat Lion", 2);
// Karador, Ghost Chieftain costs {1} less to cast for each creature card in your graveyard.
// During each of your turns, you may cast one creature card from your graveyard.
addCard(Zone.HAND, playerA, "Karador, Ghost Chieftain");// {5}{B}{G}{W}
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Karador, Ghost Chieftain");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertTappedCount("Island", false, 2);
assertPermanentCount(playerA, "Karador, Ghost Chieftain", 1);
}
/**
* I had a couple problems in a commander game last night. Using Karador,
* Ghost Chieftain as my commander. Most of the match, his casting cost was
* correctly calculated, reducing the extra commander tax and generic mana
* costs by the number of creature cards in my graveyard. On the 4th cast
* though, the cost was 12 mana total. I tried casting a few times over a
* couple turns, but it was still an incorrect cost (I had probably 15
* creatures in my graveyard).
*/
@Test
public void castReducedSeven() {
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 1);
addCard(Zone.BATTLEFIELD, playerA, "Forest", 1);
addCard(Zone.BATTLEFIELD, playerA, "Plains", 1);
addCard(Zone.BATTLEFIELD, playerA, "Island", 5);
addCard(Zone.GRAVEYARD, playerA, "Silvercoat Lion", 7);
// Karador, Ghost Chieftain costs {1} less to cast for each creature card in your graveyard.
// During each of your turns, you may cast one creature card from your graveyard.
addCard(Zone.HAND, playerA, "Karador, Ghost Chieftain");// {5}{B}{G}{W}
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Karador, Ghost Chieftain");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertTappedCount("Island", false, 5);
assertPermanentCount(playerA, "Karador, Ghost Chieftain", 1);
}
}