/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.i; import java.util.UUID; import mage.constants.*; import mage.abilities.Ability; import mage.abilities.costs.mana.ManaCostsImpl; import mage.abilities.effects.OneShotEffect; import mage.abilities.keyword.FlashbackAbility; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.game.Game; import mage.game.stack.Spell; import mage.players.Player; import mage.target.TargetPlayer; /** * * @author BetaSteward */ public class IncreasingConfusion extends CardImpl { public IncreasingConfusion(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{X}{U}"); // Target player puts the top X cards of his or her library into his or her graveyard. If Increasing Confusion was cast from a graveyard, that player puts twice that many cards into his or her graveyard instead. this.getSpellAbility().addEffect(new IncreasingConfusionEffect()); this.getSpellAbility().addTarget(new TargetPlayer()); // Flashback {X}{U} this.addAbility(new FlashbackAbility(new ManaCostsImpl("{X}{U}"), TimingRule.SORCERY)); } public IncreasingConfusion(final IncreasingConfusion card) { super(card); } @Override public IncreasingConfusion copy() { return new IncreasingConfusion(this); } } class IncreasingConfusionEffect extends OneShotEffect { public IncreasingConfusionEffect() { super(Outcome.Detriment); staticText = "Target player puts the top X cards of his or her library into his or her graveyard. If {this} was cast from a graveyard, that player puts twice that many cards into his or her graveyard instead"; } public IncreasingConfusionEffect(final IncreasingConfusionEffect effect) { super(effect); } @Override public boolean apply(Game game, Ability source) { Player player = game.getPlayer(source.getFirstTarget()); if (player != null) { int amount = source.getManaCostsToPay().getX(); Spell spell = (Spell) game.getStack().getStackObject(source.getSourceId()); if (spell != null) { if (spell.getFromZone() == Zone.GRAVEYARD) { amount *= 2; } player.moveCards(player.getLibrary().getTopCards(game, amount), Zone.GRAVEYARD, source, game); return true; } } return false; } @Override public IncreasingConfusionEffect copy() { return new IncreasingConfusionEffect(this); } }