/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.abilities.activated; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author LevelX2 */ public class PutToGraveyardTest extends CardTestPlayerBase { /** * Void Attendant The usable "Prozessor-Effect" doesnt put the card back * into the graveyard from the exile. */ @Test public void testExileToGraveyard() { // Devoid // {1}{G}, Put a card an opponent owns from exile into that player's graveyard: Put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool." addCard(Zone.BATTLEFIELD, playerA, "Void Attendant"); addCard(Zone.BATTLEFIELD, playerA, "Plains", 2); addCard(Zone.BATTLEFIELD, playerA, "Forest", 3); // Flash (You may cast this spell any time you could cast an instant.) // When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.) addCard(Zone.HAND, playerA, "Stasis Snare", 1); // {1}{W}{W} addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Stasis Snare"); addTarget(playerA, "Silvercoat Lion"); activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{1}{G},", NO_TARGET, ""); addTarget(playerA, "Silvercoat Lion"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertPermanentCount(playerA, "Stasis Snare", 1); assertPermanentCount(playerB, "Silvercoat Lion", 0); assertExileCount(playerB, 0); assertGraveyardCount(playerB, "Silvercoat Lion", 1); assertPermanentCount(playerA, "Eldrazi Scion", 1); } /** * Oracle of Dust does not seem to actually move cards from exile into the * opponent's graveyard, even though every other part of the ability works * just fine. */ @Test public void testExileToGraveyard2() { addCard(Zone.BATTLEFIELD, playerA, "Plains", 3); // Devoid // {2}, Put a card an opponent owns from exile into that player's graveyard: Draw a card, then discard a card. addCard(Zone.BATTLEFIELD, playerA, "Oracle of Dust", 1); // {4}{U} addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion"); // Exile target creature. Its controller gains life equal to its power. addCard(Zone.HAND, playerA, "Swords to Plowshares"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Swords to Plowshares", "Silvercoat Lion"); activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "{2}"); setStopAt(1, PhaseStep.END_TURN); execute(); assertGraveyardCount(playerA, "Swords to Plowshares", 1); assertGraveyardCount(playerB, "Silvercoat Lion", 1); assertGraveyardCount(playerA, 2); } }