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package org.mage.test.cards.abilities.activated;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class PutToGraveyardTest extends CardTestPlayerBase {
/**
* Void Attendant The usable "Prozessor-Effect" doesnt put the card back
* into the graveyard from the exile.
*/
@Test
public void testExileToGraveyard() {
// Devoid
// {1}{G}, Put a card an opponent owns from exile into that player's graveyard: Put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool."
addCard(Zone.BATTLEFIELD, playerA, "Void Attendant");
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
addCard(Zone.BATTLEFIELD, playerA, "Forest", 3);
// Flash (You may cast this spell any time you could cast an instant.)
// When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.)
addCard(Zone.HAND, playerA, "Stasis Snare", 1); // {1}{W}{W}
addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Stasis Snare");
addTarget(playerA, "Silvercoat Lion");
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{1}{G},", NO_TARGET, "");
addTarget(playerA, "Silvercoat Lion");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Stasis Snare", 1);
assertPermanentCount(playerB, "Silvercoat Lion", 0);
assertExileCount(playerB, 0);
assertGraveyardCount(playerB, "Silvercoat Lion", 1);
assertPermanentCount(playerA, "Eldrazi Scion", 1);
}
/**
* Oracle of Dust does not seem to actually move cards from exile into the
* opponent's graveyard, even though every other part of the ability works
* just fine.
*/
@Test
public void testExileToGraveyard2() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 3);
// Devoid
// {2}, Put a card an opponent owns from exile into that player's graveyard: Draw a card, then discard a card.
addCard(Zone.BATTLEFIELD, playerA, "Oracle of Dust", 1); // {4}{U}
addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion");
// Exile target creature. Its controller gains life equal to its power.
addCard(Zone.HAND, playerA, "Swords to Plowshares");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Swords to Plowshares", "Silvercoat Lion");
activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "{2}");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertGraveyardCount(playerA, "Swords to Plowshares", 1);
assertGraveyardCount(playerB, "Silvercoat Lion", 1);
assertGraveyardCount(playerA, 2);
}
}