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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.cards.r;
import java.util.UUID;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.DamageTargetEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Zone;
import mage.filter.FilterPermanent;
import mage.filter.common.FilterLandPermanent;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
import mage.target.targetpointer.FixedTarget;
/**
*
* @author Plopman
*/
public class Rivalry extends CardImpl {
public Rivalry(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{2}{R}");
// At the beginning of each player's upkeep, if that player controls more lands than each other player, Rivalry deals 2 damage to him or her.
this.addAbility(new RivalryTriggeredAbility());
}
public Rivalry(final Rivalry card) {
super(card);
}
@Override
public Rivalry copy() {
return new Rivalry(this);
}
}
class RivalryTriggeredAbility extends TriggeredAbilityImpl {
private static final FilterPermanent filter = new FilterLandPermanent();
public RivalryTriggeredAbility() {
super(Zone.BATTLEFIELD, new DamageTargetEffect(2), false);
}
public RivalryTriggeredAbility(final RivalryTriggeredAbility ability) {
super(ability);
}
@Override
public RivalryTriggeredAbility copy() {
return new RivalryTriggeredAbility(this);
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event.getType() == EventType.UPKEEP_STEP_PRE;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (getTargets().isEmpty()) {
for (Effect effect : this.getEffects()) {
effect.setTargetPointer(new FixedTarget(event.getPlayerId()));
}
}
return true;
}
@Override
public boolean checkInterveningIfClause(Game game) {
UUID player = game.getActivePlayerId();
int land = game.getBattlefield().countAll(filter, player, game);
if(player != null){
for(UUID opponent : game.getOpponents(player)){
if(land <= game.getBattlefield().countAll(filter, opponent, game)){
return false;
}
}
return true;
}
return false;
}
@Override
public String getRule() {
return "At the beginning of each player's upkeep, if that player controls more lands than each other player, Rivalry deals 2 damage to him or her.";
}
}