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package mage.cards.g;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continuous.GainControlTargetEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.TargetController;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.targetpointer.FixedTarget;
import java.util.UUID;
/**
*
* @author MarcoMarin, Watch out! This one I actually made from scratch!(1st
* time \o/) Not even checked similars :) beware!
*/
public class GhazbanOgre extends CardImpl {
public GhazbanOgre(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{G}");
this.subtype.add("Ogre");
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazbán Ogre.
this.addAbility(new BeginningOfUpkeepTriggeredAbility(new GhazbanOgreEffect(), TargetController.YOU, false));
}
public GhazbanOgre(final GhazbanOgre card) {
super(card);
}
@Override
public GhazbanOgre copy() {
return new GhazbanOgre(this);
}
}
class GhazbanOgreEffect extends OneShotEffect {
public GhazbanOgreEffect() {
super(Outcome.GainControl);
this.staticText = "the player with the most life gains control of {this}";
}
public GhazbanOgreEffect(final GhazbanOgreEffect effect) {
super(effect);
}
@Override
public GhazbanOgreEffect copy() {
return new GhazbanOgreEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
Permanent sourcePermanent = game.getPermanent(source.getSourceId());
if (sourcePermanent != null) {
Player newController = null;
int lowLife = Integer.MIN_VALUE;
boolean tie = false;
for (UUID playerID : game.getState().getPlayersInRange(source.getControllerId(), game)) {
Player player = game.getPlayer(playerID);
if (player != null) {
if (player.getLife() > lowLife) {
lowLife = player.getLife();
newController = player;
tie = false;
} else if (player.getLife() == lowLife) {
tie = true;
}
}
}
if (!controller.equals(newController) && !tie && newController != null) {
ContinuousEffect effect = new GainControlTargetEffect(Duration.Custom, newController.getId());
effect.setTargetPointer(new FixedTarget(sourcePermanent, game));
game.addEffect(effect, source);
}
}
return true;
}
return false;
}
}