/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.g; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.common.BeginningOfUpkeepTriggeredAbility; import mage.abilities.effects.ContinuousEffect; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.continuous.GainControlTargetEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Duration; import mage.constants.Outcome; import mage.constants.TargetController; import mage.game.Game; import mage.game.permanent.Permanent; import mage.players.Player; import mage.target.targetpointer.FixedTarget; import java.util.UUID; /** * * @author MarcoMarin, Watch out! This one I actually made from scratch!(1st * time \o/) Not even checked similars :) beware! */ public class GhazbanOgre extends CardImpl { public GhazbanOgre(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{G}"); this.subtype.add("Ogre"); this.power = new MageInt(2); this.toughness = new MageInt(2); // At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazbán Ogre. this.addAbility(new BeginningOfUpkeepTriggeredAbility(new GhazbanOgreEffect(), TargetController.YOU, false)); } public GhazbanOgre(final GhazbanOgre card) { super(card); } @Override public GhazbanOgre copy() { return new GhazbanOgre(this); } } class GhazbanOgreEffect extends OneShotEffect { public GhazbanOgreEffect() { super(Outcome.GainControl); this.staticText = "the player with the most life gains control of {this}"; } public GhazbanOgreEffect(final GhazbanOgreEffect effect) { super(effect); } @Override public GhazbanOgreEffect copy() { return new GhazbanOgreEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); if (controller != null) { Permanent sourcePermanent = game.getPermanent(source.getSourceId()); if (sourcePermanent != null) { Player newController = null; int lowLife = Integer.MIN_VALUE; boolean tie = false; for (UUID playerID : game.getState().getPlayersInRange(source.getControllerId(), game)) { Player player = game.getPlayer(playerID); if (player != null) { if (player.getLife() > lowLife) { lowLife = player.getLife(); newController = player; tie = false; } else if (player.getLife() == lowLife) { tie = true; } } } if (!controller.equals(newController) && !tie && newController != null) { ContinuousEffect effect = new GainControlTargetEffect(Duration.Custom, newController.getId()); effect.setTargetPointer(new FixedTarget(sourcePermanent, game)); game.addEffect(effect, source); } } return true; } return false; } }