/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities.effects.common; import mage.MageObject; import mage.abilities.Ability; import mage.abilities.Mode; import mage.abilities.effects.ContinuousEffect; import mage.abilities.effects.Effect; import mage.abilities.effects.Effects; import mage.abilities.effects.OneShotEffect; import mage.constants.Outcome; import mage.game.Game; import mage.players.Player; /** * * @author LevelX2 */ public class FlipCoinEffect extends OneShotEffect { protected Effects executingEffectsWon = new Effects(); protected Effects executingEffectsLost = new Effects(); public FlipCoinEffect(Effect effectWon) { this(effectWon, null); } public FlipCoinEffect(Effect effectWon, Effect effectLost) { this(effectWon, effectLost, Outcome.Benefit); } public FlipCoinEffect(Effect effectWon, Effect effectLost, Outcome outcome) { super(outcome); addEffectWon(effectWon); addEffectLost(effectLost); } public FlipCoinEffect(final FlipCoinEffect effect) { super(effect); this.executingEffectsWon = effect.executingEffectsWon.copy(); this.executingEffectsLost = effect.executingEffectsLost.copy(); } public void addEffectWon(Effect effect) { if (effect != null) { executingEffectsWon.add(effect); } } public void addEffectLost(Effect effect) { if (effect != null) { executingEffectsLost.add(effect); } } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); MageObject mageObject = game.getObject(source.getSourceId()); if (controller != null && mageObject != null) { boolean result = true; for (Effect effect : controller.flipCoin(game) ? executingEffectsWon : executingEffectsLost) { effect.setTargetPointer(this.targetPointer); if (effect instanceof OneShotEffect) { result &= effect.apply(game, source); } else { game.addEffect((ContinuousEffect) effect, source); } } return result; } return false; } @Override public String getText(Mode mode) { if (!staticText.isEmpty()) { return staticText; } StringBuilder sb = new StringBuilder("Flip a coin. If you win the flip, ").append(executingEffectsWon.getText(mode)); if (!executingEffectsLost.isEmpty()) { sb.append(". If you lose the flip, ").append(executingEffectsLost.getText(mode)); } return sb.toString(); } @Override public FlipCoinEffect copy() { return new FlipCoinEffect(this); } }