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package mage.cards.c;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.mana.ManaCosts;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.dynamicvalue.common.DomainValue;
import mage.abilities.effects.common.combat.CantAttackYouUnlessPayManaAllEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.GameEvent;
import java.util.UUID;
/**
*
* @author Simown
*/
public class CollectiveRestraint extends CardImpl {
public CollectiveRestraint(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{3}{U}");
// Domain - Creatures can't attack you unless their controller pays {X} for each creature he or she controls that's attacking you, where X is the number of basic land types you control.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new CollectiveRestraintPayManaToAttackAllEffect()));
}
public CollectiveRestraint(final CollectiveRestraint card) {
super(card);
}
@Override
public CollectiveRestraint copy() {
return new CollectiveRestraint(this);
}
}
class CollectiveRestraintPayManaToAttackAllEffect extends CantAttackYouUnlessPayManaAllEffect {
CollectiveRestraintPayManaToAttackAllEffect() {
super(null, false);
staticText = "Creatures can't attack you unless their controller pays {X} for each creature he or she controls that's attacking you, where X is the number of basic land types you control.";
}
CollectiveRestraintPayManaToAttackAllEffect(CollectiveRestraintPayManaToAttackAllEffect effect) {
super(effect);
}
@Override
public ManaCosts getManaCostToPay(GameEvent event, Ability source, Game game) {
int domainValue = new DomainValue().calculate(game, source, this);
if (domainValue > 0) {
return new ManaCostsImpl<>("{" + domainValue + '}');
}
return null;
}
@Override
public CollectiveRestraintPayManaToAttackAllEffect copy() {
return new CollectiveRestraintPayManaToAttackAllEffect(this);
}
}