/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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*/
package mage.player.ai.simulators;
import mage.counters.CounterType;
import mage.game.Game;
import mage.game.combat.CombatGroup;
import mage.game.permanent.Permanent;
import mage.players.Player;
import java.io.Serializable;
import java.util.*;
import java.util.Map.Entry;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class CombatSimulator implements Serializable {
public List<CombatGroupSimulator> groups = new ArrayList<>();
public List<UUID> defenders = new ArrayList<>();
public Map<UUID, Integer> playersLife = new HashMap<>();
public Map<UUID, Integer> planeswalkerLoyalty = new HashMap<>();
public UUID attackerId;
public int rating = 0;
public static CombatSimulator load(Game game) {
CombatSimulator simCombat = new CombatSimulator();
for (CombatGroup group: game.getCombat().getGroups()) {
simCombat.groups.add(new CombatGroupSimulator(group.getDefenderId(), group.getAttackers(), group.getBlockers(), game));
}
for (UUID defenderId: game.getCombat().getDefenders()) {
simCombat.defenders.add(defenderId);
Player player = game.getPlayer(defenderId);
if (player != null) {
simCombat.playersLife.put(defenderId, player.getLife());
}
else {
Permanent permanent = game.getPermanent(defenderId);
simCombat.planeswalkerLoyalty.put(defenderId, permanent.getCounters(game).getCount(CounterType.LOYALTY));
}
}
return simCombat;
}
public CombatSimulator() {}
public void clear() {
groups.clear();
defenders.clear();
attackerId = null;
}
public void simulate() {
for (CombatGroupSimulator group: groups) {
group.simulateCombat();
}
}
public int evaluate() {
Map<UUID, Integer> damage = new HashMap<>();
int result = 0;
for (CombatGroupSimulator group: groups) {
if (!damage.containsKey(group.defenderId)) {
damage.put(group.defenderId, group.unblockedDamage);
}
else {
damage.put(group.defenderId, damage.get(group.defenderId) + group.unblockedDamage);
}
}
//check for lethal damage to player
for (Entry<UUID, Integer> entry: playersLife.entrySet()) {
if (damage.containsKey(entry.getKey()) && entry.getValue() <= damage.get(entry.getKey())) {
//TODO: check for protection
//NOTE: not applicable for mulitplayer games
return Integer.MAX_VALUE;
}
}
for (CombatGroupSimulator group: groups) {
result += group.evaluateCombat();
}
rating = result;
return result;
}
}