/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.player.ai.simulators; import mage.counters.CounterType; import mage.game.Game; import mage.game.combat.CombatGroup; import mage.game.permanent.Permanent; import mage.players.Player; import java.io.Serializable; import java.util.*; import java.util.Map.Entry; /** * * @author BetaSteward_at_googlemail.com */ public class CombatSimulator implements Serializable { public List<CombatGroupSimulator> groups = new ArrayList<>(); public List<UUID> defenders = new ArrayList<>(); public Map<UUID, Integer> playersLife = new HashMap<>(); public Map<UUID, Integer> planeswalkerLoyalty = new HashMap<>(); public UUID attackerId; public int rating = 0; public static CombatSimulator load(Game game) { CombatSimulator simCombat = new CombatSimulator(); for (CombatGroup group: game.getCombat().getGroups()) { simCombat.groups.add(new CombatGroupSimulator(group.getDefenderId(), group.getAttackers(), group.getBlockers(), game)); } for (UUID defenderId: game.getCombat().getDefenders()) { simCombat.defenders.add(defenderId); Player player = game.getPlayer(defenderId); if (player != null) { simCombat.playersLife.put(defenderId, player.getLife()); } else { Permanent permanent = game.getPermanent(defenderId); simCombat.planeswalkerLoyalty.put(defenderId, permanent.getCounters(game).getCount(CounterType.LOYALTY)); } } return simCombat; } public CombatSimulator() {} public void clear() { groups.clear(); defenders.clear(); attackerId = null; } public void simulate() { for (CombatGroupSimulator group: groups) { group.simulateCombat(); } } public int evaluate() { Map<UUID, Integer> damage = new HashMap<>(); int result = 0; for (CombatGroupSimulator group: groups) { if (!damage.containsKey(group.defenderId)) { damage.put(group.defenderId, group.unblockedDamage); } else { damage.put(group.defenderId, damage.get(group.defenderId) + group.unblockedDamage); } } //check for lethal damage to player for (Entry<UUID, Integer> entry: playersLife.entrySet()) { if (damage.containsKey(entry.getKey()) && entry.getValue() <= damage.get(entry.getKey())) { //TODO: check for protection //NOTE: not applicable for mulitplayer games return Integer.MAX_VALUE; } } for (CombatGroupSimulator group: groups) { result += group.evaluateCombat(); } rating = result; return result; } }