/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.game.turn; import java.util.ArrayList; import java.util.ListIterator; import java.util.UUID; import mage.constants.PhaseStep; import mage.constants.TurnPhase; /** * * @author BetaSteward_at_googlemail.com */ public class TurnMods extends ArrayList<TurnMod> { public TurnMods() { } public TurnMods(final TurnMods mods) { for (TurnMod mod : mods) { this.add(mod.copy()); } } public UUID getExtraTurn(UUID playerId) { ListIterator<TurnMod> it = this.listIterator(this.size()); while (it.hasPrevious()) { TurnMod turnMod = it.previous(); if (turnMod.isExtraTurn() && turnMod.getPlayerId().equals(playerId)) { it.remove(); return turnMod.getId(); } } return null; } public TurnMod getNextExtraTurn() { ListIterator<TurnMod> it = this.listIterator(this.size()); while (it.hasPrevious()) { TurnMod turnMod = it.previous(); if (turnMod.isExtraTurn()) { it.remove(); return turnMod; } } return null; } public boolean skipTurn(UUID playerId) { ListIterator<TurnMod> it = this.listIterator(this.size()); while (it.hasPrevious()) { TurnMod turnMod = it.previous(); if (turnMod.isSkipTurn() && turnMod.getPlayerId().equals(playerId)) { it.remove(); return true; } } return false; } public UUID controlsTurn(UUID playerId) { ListIterator<TurnMod> it = this.listIterator(this.size()); TurnMod controlPlayerTurnMod = null; while (it.hasPrevious()) { TurnMod turnMod = it.previous(); if (turnMod.getNewControllerId() != null && turnMod.getPlayerId().equals(playerId)) { controlPlayerTurnMod = turnMod; it.remove(); } } // now delete all other effects that control current active player - control next turn of player effects are not cumulative it = this.listIterator(this.size()); while (it.hasPrevious()) { TurnMod turnMod = it.previous(); if (turnMod.getNewControllerId() != null && turnMod.getPlayerId().equals(playerId)) { it.remove(); } } // apply subsequent turn mod if (controlPlayerTurnMod != null && controlPlayerTurnMod.getSubsequentTurnMod() != null) { this.add(controlPlayerTurnMod.getSubsequentTurnMod()); } return controlPlayerTurnMod != null ? controlPlayerTurnMod.getNewControllerId() : null; } public Step extraStep(UUID playerId, PhaseStep afterStep) { ListIterator<TurnMod> it = this.listIterator(this.size()); while (it.hasPrevious()) { TurnMod turnMod = it.previous(); if (turnMod.getExtraStep() != null && turnMod.getPlayerId().equals(playerId) && (turnMod.getAfterStep() == null || turnMod.getAfterStep() == afterStep)) { it.remove(); return turnMod.getExtraStep(); } } return null; } public boolean skipStep(UUID playerId, PhaseStep step) { if (step != null) { ListIterator<TurnMod> it = this.listIterator(this.size()); while (it.hasPrevious()) { TurnMod turnMod = it.previous(); if (turnMod.getSkipStep() != null) { if (turnMod.getPlayerId() != null && turnMod.getPlayerId().equals(playerId)) { if (turnMod.getSkipStep() == step) { it.remove(); return true; } } } } } return false; } public TurnMod extraPhase(UUID playerId, TurnPhase afterPhase) { ListIterator<TurnMod> it = this.listIterator(this.size()); while (it.hasPrevious()) { TurnMod turnMod = it.previous(); if (turnMod.getExtraPhase() != null && turnMod.getPlayerId().equals(playerId) && turnMod.getExtraPhase() != null && (turnMod.getAfterPhase() == null || turnMod.getAfterPhase() == afterPhase)) { it.remove(); return turnMod; } } return null; } public boolean skipPhase(UUID playerId, TurnPhase phase) { ListIterator<TurnMod> it = this.listIterator(this.size()); while (it.hasPrevious()) { TurnMod turnMod = it.previous(); if (turnMod.getSkipPhase() != null && turnMod.getPlayerId().equals(playerId) && turnMod.getSkipPhase() == phase) { it.remove(); return true; } } return false; } public TurnMods copy() { return new TurnMods(this); } }