/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.game.turn;
import java.util.ArrayList;
import java.util.ListIterator;
import java.util.UUID;
import mage.constants.PhaseStep;
import mage.constants.TurnPhase;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class TurnMods extends ArrayList<TurnMod> {
public TurnMods() {
}
public TurnMods(final TurnMods mods) {
for (TurnMod mod : mods) {
this.add(mod.copy());
}
}
public UUID getExtraTurn(UUID playerId) {
ListIterator<TurnMod> it = this.listIterator(this.size());
while (it.hasPrevious()) {
TurnMod turnMod = it.previous();
if (turnMod.isExtraTurn() && turnMod.getPlayerId().equals(playerId)) {
it.remove();
return turnMod.getId();
}
}
return null;
}
public TurnMod getNextExtraTurn() {
ListIterator<TurnMod> it = this.listIterator(this.size());
while (it.hasPrevious()) {
TurnMod turnMod = it.previous();
if (turnMod.isExtraTurn()) {
it.remove();
return turnMod;
}
}
return null;
}
public boolean skipTurn(UUID playerId) {
ListIterator<TurnMod> it = this.listIterator(this.size());
while (it.hasPrevious()) {
TurnMod turnMod = it.previous();
if (turnMod.isSkipTurn() && turnMod.getPlayerId().equals(playerId)) {
it.remove();
return true;
}
}
return false;
}
public UUID controlsTurn(UUID playerId) {
ListIterator<TurnMod> it = this.listIterator(this.size());
TurnMod controlPlayerTurnMod = null;
while (it.hasPrevious()) {
TurnMod turnMod = it.previous();
if (turnMod.getNewControllerId() != null && turnMod.getPlayerId().equals(playerId)) {
controlPlayerTurnMod = turnMod;
it.remove();
}
}
// now delete all other effects that control current active player - control next turn of player effects are not cumulative
it = this.listIterator(this.size());
while (it.hasPrevious()) {
TurnMod turnMod = it.previous();
if (turnMod.getNewControllerId() != null && turnMod.getPlayerId().equals(playerId)) {
it.remove();
}
}
// apply subsequent turn mod
if (controlPlayerTurnMod != null && controlPlayerTurnMod.getSubsequentTurnMod() != null) {
this.add(controlPlayerTurnMod.getSubsequentTurnMod());
}
return controlPlayerTurnMod != null ? controlPlayerTurnMod.getNewControllerId() : null;
}
public Step extraStep(UUID playerId, PhaseStep afterStep) {
ListIterator<TurnMod> it = this.listIterator(this.size());
while (it.hasPrevious()) {
TurnMod turnMod = it.previous();
if (turnMod.getExtraStep() != null && turnMod.getPlayerId().equals(playerId) && (turnMod.getAfterStep() == null || turnMod.getAfterStep() == afterStep)) {
it.remove();
return turnMod.getExtraStep();
}
}
return null;
}
public boolean skipStep(UUID playerId, PhaseStep step) {
if (step != null) {
ListIterator<TurnMod> it = this.listIterator(this.size());
while (it.hasPrevious()) {
TurnMod turnMod = it.previous();
if (turnMod.getSkipStep() != null) {
if (turnMod.getPlayerId() != null && turnMod.getPlayerId().equals(playerId)) {
if (turnMod.getSkipStep() == step) {
it.remove();
return true;
}
}
}
}
}
return false;
}
public TurnMod extraPhase(UUID playerId, TurnPhase afterPhase) {
ListIterator<TurnMod> it = this.listIterator(this.size());
while (it.hasPrevious()) {
TurnMod turnMod = it.previous();
if (turnMod.getExtraPhase() != null && turnMod.getPlayerId().equals(playerId) && turnMod.getExtraPhase() != null && (turnMod.getAfterPhase() == null || turnMod.getAfterPhase() == afterPhase)) {
it.remove();
return turnMod;
}
}
return null;
}
public boolean skipPhase(UUID playerId, TurnPhase phase) {
ListIterator<TurnMod> it = this.listIterator(this.size());
while (it.hasPrevious()) {
TurnMod turnMod = it.previous();
if (turnMod.getSkipPhase() != null && turnMod.getPlayerId().equals(playerId) && turnMod.getSkipPhase() == phase) {
it.remove();
return true;
}
}
return false;
}
public TurnMods copy() {
return new TurnMods(this);
}
}