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package mage.cards.a;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.ReplacementEffectImpl;
import mage.cards.*;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.filter.FilterCard;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.players.Player;
import mage.target.TargetCard;
import java.util.UUID;
/**
*
* @author MarcoMarin
*/
public class AladdinsLamp extends CardImpl {
public AladdinsLamp(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ARTIFACT},"{10}");
// {X}, {tap}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new AladdinsLampEffect(), new ManaCostsImpl("{X}"));
ability.addCost(new TapSourceCost());
this.addAbility(ability);
}
public AladdinsLamp(final AladdinsLamp card) {
super(card);
}
@Override
public AladdinsLamp copy() {
return new AladdinsLamp(this);
}
}
class AladdinsLampEffect extends ReplacementEffectImpl {
public AladdinsLampEffect() {
super(Duration.EndOfTurn, Outcome.DrawCard);
staticText = "The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.";
}
public AladdinsLampEffect(final AladdinsLampEffect effect) {
super(effect);
}
@Override
public AladdinsLampEffect copy() {
return new AladdinsLampEffect(this);
}
@Override
public boolean replaceEvent(GameEvent event, Ability source, Game game) {
Player player = game.getPlayer(source.getControllerId());
if (player == null) {
return false;
}
Cards cards = new CardsImpl();
int count = source.getManaCostsToPay().getX();
count = Math.min(player.getLibrary().size(), count);
for (int i = 0; i < count; i++) {
Card card = player.getLibrary().removeFromTop(game);// I'd like to use .getTopCards(game, count), but it returns a set which I dunno how to work with and would break the copied code adding to effort/time;
if (card != null) {
cards.add(card);
}
}
player.lookAtCards("Aladdin's Lamp", cards, game);
TargetCard target = new TargetCard(Zone.LIBRARY, new FilterCard());
if (player.choose(outcome, cards, target, game)) {
Card card = cards.get(target.getFirstTarget(), game);
if (card != null) {
cards.remove(card);
card.moveToZone(Zone.HAND, source.getSourceId(), game, false);
}
}
// Put the rest on the bottom of your library in a random order
while (!cards.isEmpty()) {
Card card = cards.getRandom(game);
if (card != null) {
cards.remove(card);
card.moveToZone(Zone.LIBRARY, source.getSourceId(), game, false);
}
}
//player.drawCards(1, game); // Technically I should move it to the top and then draw but, I cant confirm that flag above refers to bottom of library
return true;
}
@Override
public boolean checksEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.DRAW_CARD;
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
return source.getControllerId().equals(event.getPlayerId());
}
}