/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities.decorator; import mage.abilities.Ability; import mage.abilities.Mode; import mage.abilities.condition.Condition; import mage.abilities.effects.OneShotEffect; import mage.game.Game; /** * Adds condition to {@link OneShotEffect}. Acts as decorator. * * @author maurer.it_at_gmail.com */ public class ConditionalOneShotEffect extends OneShotEffect { private OneShotEffect effect; private OneShotEffect otherwiseEffect; private Condition condition; public ConditionalOneShotEffect(OneShotEffect effect, Condition condition) { this(effect, null, condition, null); } public ConditionalOneShotEffect(OneShotEffect effect, Condition condition, String text) { this(effect, null, condition, text); } public ConditionalOneShotEffect(OneShotEffect effect, OneShotEffect otherwiseEffect, Condition condition, String text) { super(effect.getOutcome()); this.effect = effect; this.otherwiseEffect = otherwiseEffect; this.condition = condition; this.staticText = text; } public ConditionalOneShotEffect(ConditionalOneShotEffect effect) { super(effect); this.effect = (OneShotEffect) effect.effect.copy(); if (effect.otherwiseEffect != null) { this.otherwiseEffect = (OneShotEffect) effect.otherwiseEffect.copy(); } this.condition = effect.condition; } @Override public boolean apply(Game game, Ability source) { if (condition.apply(game, source)) { effect.setTargetPointer(this.targetPointer); return effect.apply(game, source); } else if (otherwiseEffect == null) { return true; // nothing to do - no problem } otherwiseEffect.setTargetPointer(this.targetPointer); return otherwiseEffect.apply(game, source); } @Override public ConditionalOneShotEffect copy() { return new ConditionalOneShotEffect(this); } @Override public String getText(Mode mode) { if (staticText != null && !staticText.isEmpty()) { return staticText; } if (otherwiseEffect == null) { return "if " + condition.toString() + ", " + effect.getText(mode); } return effect.getText(mode) + ". If " + condition.toString() + ", " + otherwiseEffect.getText(mode); } }