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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
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* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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*/
package mage.cards.f;
import mage.abilities.Ability;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetCreatureOrPlayer;
import java.util.*;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class Fireball extends CardImpl {
public Fireball(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{X}{R}");
// Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.
// Fireball costs 1 more to cast for each target beyond the first.
this.getSpellAbility().addTarget(new FireballTargetCreatureOrPlayer(0, Integer.MAX_VALUE));
this.getSpellAbility().addEffect(new FireballEffect());
}
@Override
public void adjustCosts(Ability ability, Game game) {
int numTargets = ability.getTargets().get(0).getTargets().size();
if (numTargets > 1) {
ability.getManaCostsToPay().add(new GenericManaCost(numTargets - 1));
}
}
public Fireball(final Fireball card) {
super(card);
}
@Override
public Fireball copy() {
return new Fireball(this);
}
}
class FireballEffect extends OneShotEffect {
public FireballEffect() {
super(Outcome.Damage);
staticText = "{this} deals X damage divided evenly, rounded down, among any number of target creatures and/or players.\n {this} costs {1} more to cast for each target beyond the first";
}
public FireballEffect(final FireballEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
int numTargets = targetPointer.getTargets(game, source).size();
int damage = source.getManaCostsToPay().getX();
if (numTargets > 0) {
int damagePer = damage / numTargets;
if (damagePer > 0) {
for (UUID targetId : targetPointer.getTargets(game, source)) {
Permanent permanent = game.getPermanent(targetId);
if (permanent != null) {
permanent.damage(damagePer, source.getSourceId(), game, false, true);
} else {
Player player = game.getPlayer(targetId);
if (player != null) {
player.damage(damagePer, source.getSourceId(), game, false, true);
}
}
}
return true;
}
}
return false;
}
@Override
public FireballEffect copy() {
return new FireballEffect(this);
}
}
class FireballTargetCreatureOrPlayer extends TargetCreatureOrPlayer {
public FireballTargetCreatureOrPlayer(int minNumTargets, int maxNumTargets) {
super(minNumTargets, maxNumTargets);
}
public FireballTargetCreatureOrPlayer(final FireballTargetCreatureOrPlayer target) {
super(target);
}
/**
* This is only used by AI players
*
* @param source
* @param game
* @return
*/
@Override
public List<TargetCreatureOrPlayer> getTargetOptions(Ability source, Game game) {
List<TargetCreatureOrPlayer> options = new ArrayList<>();
int xVal = source.getManaCostsToPay().getX();
if (xVal < 1) {
return options;
}
for (int numberTargets = 1; numberTargets == 1 || xVal / (numberTargets - 1) > 1; numberTargets++) {
Set<UUID> possibleTargets = possibleTargets(source.getSourceId(), source.getControllerId(), game);
// less possible targets than we're trying to set
if (possibleTargets.size() < numberTargets) {
return options;
}
// less than 1 damage per target = 0, add no such options
if ((xVal - (numberTargets - 1)) / numberTargets < 1) {
continue;
}
possibleTargets.removeAll(getTargets());
for (UUID targetId : possibleTargets) {
TargetCreatureOrPlayer target = this.copy();
target.clearChosen();
target.addTarget(targetId, source, game, true);
if (target.getTargets().size() == numberTargets) {
chosen = true;
}
if (!target.isChosen()) {
Iterator<UUID> it2 = possibleTargets.iterator();
while (it2.hasNext() && !target.isChosen()) {
UUID nextTargetId = it2.next();
target.addTarget(nextTargetId, source, game, true);
if (target.getTargets().size() == numberTargets) {
chosen = true;
}
}
}
if (target.isChosen()) {
options.add(target);
}
}
}
return options;
}
@Override
public FireballTargetCreatureOrPlayer copy() {
return new FireballTargetCreatureOrPlayer(this);
}
}