/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.f; import mage.abilities.Ability; import mage.abilities.costs.mana.GenericManaCost; import mage.abilities.effects.OneShotEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.game.Game; import mage.game.permanent.Permanent; import mage.players.Player; import mage.target.common.TargetCreatureOrPlayer; import java.util.*; /** * * @author BetaSteward_at_googlemail.com */ public class Fireball extends CardImpl { public Fireball(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{X}{R}"); // Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players. // Fireball costs 1 more to cast for each target beyond the first. this.getSpellAbility().addTarget(new FireballTargetCreatureOrPlayer(0, Integer.MAX_VALUE)); this.getSpellAbility().addEffect(new FireballEffect()); } @Override public void adjustCosts(Ability ability, Game game) { int numTargets = ability.getTargets().get(0).getTargets().size(); if (numTargets > 1) { ability.getManaCostsToPay().add(new GenericManaCost(numTargets - 1)); } } public Fireball(final Fireball card) { super(card); } @Override public Fireball copy() { return new Fireball(this); } } class FireballEffect extends OneShotEffect { public FireballEffect() { super(Outcome.Damage); staticText = "{this} deals X damage divided evenly, rounded down, among any number of target creatures and/or players.\n {this} costs {1} more to cast for each target beyond the first"; } public FireballEffect(final FireballEffect effect) { super(effect); } @Override public boolean apply(Game game, Ability source) { int numTargets = targetPointer.getTargets(game, source).size(); int damage = source.getManaCostsToPay().getX(); if (numTargets > 0) { int damagePer = damage / numTargets; if (damagePer > 0) { for (UUID targetId : targetPointer.getTargets(game, source)) { Permanent permanent = game.getPermanent(targetId); if (permanent != null) { permanent.damage(damagePer, source.getSourceId(), game, false, true); } else { Player player = game.getPlayer(targetId); if (player != null) { player.damage(damagePer, source.getSourceId(), game, false, true); } } } return true; } } return false; } @Override public FireballEffect copy() { return new FireballEffect(this); } } class FireballTargetCreatureOrPlayer extends TargetCreatureOrPlayer { public FireballTargetCreatureOrPlayer(int minNumTargets, int maxNumTargets) { super(minNumTargets, maxNumTargets); } public FireballTargetCreatureOrPlayer(final FireballTargetCreatureOrPlayer target) { super(target); } /** * This is only used by AI players * * @param source * @param game * @return */ @Override public List<TargetCreatureOrPlayer> getTargetOptions(Ability source, Game game) { List<TargetCreatureOrPlayer> options = new ArrayList<>(); int xVal = source.getManaCostsToPay().getX(); if (xVal < 1) { return options; } for (int numberTargets = 1; numberTargets == 1 || xVal / (numberTargets - 1) > 1; numberTargets++) { Set<UUID> possibleTargets = possibleTargets(source.getSourceId(), source.getControllerId(), game); // less possible targets than we're trying to set if (possibleTargets.size() < numberTargets) { return options; } // less than 1 damage per target = 0, add no such options if ((xVal - (numberTargets - 1)) / numberTargets < 1) { continue; } possibleTargets.removeAll(getTargets()); for (UUID targetId : possibleTargets) { TargetCreatureOrPlayer target = this.copy(); target.clearChosen(); target.addTarget(targetId, source, game, true); if (target.getTargets().size() == numberTargets) { chosen = true; } if (!target.isChosen()) { Iterator<UUID> it2 = possibleTargets.iterator(); while (it2.hasNext() && !target.isChosen()) { UUID nextTargetId = it2.next(); target.addTarget(nextTargetId, source, game, true); if (target.getTargets().size() == numberTargets) { chosen = true; } } } if (target.isChosen()) { options.add(target); } } } return options; } @Override public FireballTargetCreatureOrPlayer copy() { return new FireballTargetCreatureOrPlayer(this); } }