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package mage.cards.s;
import mage.MageInt;
import mage.ObjectColor;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.SourceAttackingCondition;
import mage.abilities.decorator.ConditionalContinuousEffect;
import mage.abilities.effects.common.continuous.GainAbilitySourceEffect;
import mage.abilities.keyword.*;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.SuperType;
import mage.constants.Zone;
import java.util.UUID;
/**
*
* @author jeffwadsworth
*/
public class SpiritOfTheNight extends CardImpl {
public SpiritOfTheNight(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{6}{B}{B}{B}");
addSuperType(SuperType.LEGENDARY);
this.subtype.add("Demon");
this.subtype.add("Spirit");
this.power = new MageInt(6);
this.toughness = new MageInt(5);
// Flying
this.addAbility(FlyingAbility.getInstance());
// Trample
this.addAbility(TrampleAbility.getInstance());
// Haste
this.addAbility(HasteAbility.getInstance());
// protection from black
this.addAbility(ProtectionAbility.from(ObjectColor.BLACK));
// Spirit of the Night has first strike as long as it's attacking.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinuousEffect(new GainAbilitySourceEffect(FirstStrikeAbility.getInstance()), SourceAttackingCondition.instance, "{this} has first strike as long as it's attacking")));
}
public SpiritOfTheNight(final SpiritOfTheNight card) {
super(card);
}
@Override
public SpiritOfTheNight copy() {
return new SpiritOfTheNight(this);
}
}