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package mage.cards.c;
import mage.abilities.Ability;
import mage.abilities.common.DealsDamageToACreatureAttachedTriggeredAbility;
import mage.abilities.condition.Condition;
import mage.abilities.condition.common.SourceOnBattlefieldCondition;
import mage.abilities.decorator.ConditionalContinuousEffect;
import mage.abilities.effects.common.AttachEffect;
import mage.abilities.effects.common.continuous.GainControlTargetEffect;
import mage.abilities.keyword.EnchantAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.target.TargetPermanent;
import mage.target.common.TargetCreaturePermanent;
import java.util.UUID;
/**
*
* @author jeffwadsworth
*/
public class Charisma extends CardImpl {
private static final String rule = "gain control of the other creature for as long as {this} remains on the battlefield";
public Charisma(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{U}{U}{U}");
this.subtype.add("Aura");
// Enchant creature
TargetPermanent auraTarget = new TargetCreaturePermanent();
this.getSpellAbility().addTarget(auraTarget);
this.getSpellAbility().addEffect(new AttachEffect(Outcome.BoostCreature));
Ability ability = new EnchantAbility(auraTarget.getTargetName());
this.addAbility(ability);
// Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as Charisma remains on the battlefield.
Condition condition = SourceOnBattlefieldCondition.instance;
ConditionalContinuousEffect conditionalEffect = new ConditionalContinuousEffect(new GainControlTargetEffect(Duration.Custom), condition, rule);
this.addAbility(new DealsDamageToACreatureAttachedTriggeredAbility(conditionalEffect, false, "enchanted creature", false, true));
}
public Charisma(final Charisma card) {
super(card);
}
@Override
public Charisma copy() {
return new Charisma(this);
}
}