/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.triggers.dies; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * * @author LevelX2 */ public class AngelicDestinyTest extends CardTestPlayerBase { /** * I killed my opponent's Champion of the Parish, which was enchanted with Angelic Destiny. * However the Angelic Destiny went to the graveyard instead of returning his hand. * */ @Test public void testDisabledEffectOnChangeZone() { addCard(Zone.BATTLEFIELD, playerA, "Plains", 4); // Enchantment - Aura {2}{W}{W} // Enchant creature // Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types. // When enchanted creature dies, return Angelic Destiny to its owner's hand. addCard(Zone.HAND, playerA, "Angelic Destiny", 1); // Champion of the Parish // Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish. addCard(Zone.BATTLEFIELD, playerA, "Champion of the Parish", 1); addCard(Zone.BATTLEFIELD, playerB, "Mountain", 1); addCard(Zone.BATTLEFIELD, playerB, "Swamp", 1); addCard(Zone.HAND, playerB, "Terminate", 1); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Angelic Destiny", "Champion of the Parish"); castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Terminate", "Champion of the Parish"); setStopAt(1, PhaseStep.END_TURN); execute(); assertGraveyardCount(playerA, "Champion of the Parish", 1); assertGraveyardCount(playerB, "Terminate", 1); assertGraveyardCount(playerA, "Angelic Destiny", 0); assertHandCount(playerA, "Angelic Destiny", 1); } }