/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities.effects.common.continuous; import mage.MageObjectReference; import mage.abilities.Ability; import mage.abilities.dynamicvalue.DynamicValue; import mage.abilities.dynamicvalue.common.StaticValue; import mage.abilities.effects.ContinuousEffectImpl; import mage.constants.Duration; import mage.constants.Layer; import mage.constants.Outcome; import mage.constants.SubLayer; import mage.game.Game; import mage.game.permanent.Permanent; import org.apache.log4j.Logger; /** * * @author BetaSteward_at_googlemail.com */ public class BoostSourceEffect extends ContinuousEffectImpl implements SourceEffect { private DynamicValue power; private DynamicValue toughness; private boolean lockedIn; public BoostSourceEffect(int power, int toughness, Duration duration) { this(new StaticValue(power), new StaticValue(toughness), duration, false); } public BoostSourceEffect(DynamicValue power, DynamicValue toughness, Duration duration) { this(power, toughness, duration, false); } /** * @param power * @param toughness * @param duration * @param lockedIn if true, power and toughness will be calculated only once, when the ability resolves */ public BoostSourceEffect(DynamicValue power, DynamicValue toughness, Duration duration, boolean lockedIn) { super(duration, Layer.PTChangingEffects_7, SubLayer.ModifyPT_7c, Outcome.BoostCreature); this.power = power; this.toughness = toughness; this.lockedIn = lockedIn; setText(); } public BoostSourceEffect(final BoostSourceEffect effect) { super(effect); this.power = effect.power.copy(); this.toughness = effect.toughness.copy(); this.lockedIn = effect.lockedIn; } @Override public BoostSourceEffect copy() { return new BoostSourceEffect(this); } @Override public void init(Ability source, Game game) { super.init(source, game); if (affectedObjectsSet) { try { affectedObjectList.add(new MageObjectReference(source.getSourceId(), game)); } catch (IllegalArgumentException ex) { Logger.getLogger(BoostSourceEffect.class).error("Could not get sourceId reference: " + source.getRule()); } } if (lockedIn) { power = new StaticValue(power.calculate(game, source, this)); toughness = new StaticValue(toughness.calculate(game, source, this)); } } @Override public boolean apply(Game game, Ability source) { Permanent target; if (affectedObjectsSet) { target = affectedObjectList.get(0).getPermanent(game); } else { target = game.getPermanent(source.getSourceId()); } if (target != null) { target.addPower(power.calculate(game, source, this)); target.addToughness(toughness.calculate(game, source, this)); return true; } return false; } private void setText() { StringBuilder sb = new StringBuilder(); sb.append("{this} gets "); String p = power.toString(); if(!p.startsWith("-")) { sb.append('+'); } sb.append(p).append('/'); String t = toughness.toString(); if(!t.startsWith("-")){ if(t.startsWith("-")) { sb.append('-'); } else { sb.append('+'); } } sb.append(t); if (duration != Duration.WhileOnBattlefield) { sb.append(' ').append(duration.toString()); } String message = null; String fixedPart = null; if (t.contains("X")) { message = toughness.getMessage(); fixedPart = ", where X is "; } else if (p.contains("X")) { message = power.getMessage(); fixedPart = ", where X is "; } else if (!power.getMessage().isEmpty()) { message = power.getMessage(); fixedPart = " for each "; } else if (!toughness.getMessage().isEmpty()) { message = toughness.getMessage(); fixedPart = " for each "; } if (message != null && !message.isEmpty() && fixedPart != null) { sb.append(fixedPart).append(message); } staticText = sb.toString(); } }