/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.g; import mage.MageInt; import mage.Mana; import mage.abilities.Ability; import mage.abilities.common.SimpleActivatedAbility; import mage.abilities.costs.common.SacrificeTargetCost; import mage.abilities.costs.common.TapSourceCost; import mage.abilities.effects.OneShotEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.choices.Choice; import mage.choices.ChoiceImpl; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.Zone; import mage.filter.common.FilterControlledPermanent; import mage.filter.predicate.mageobject.SubtypePredicate; import mage.game.Game; import mage.players.Player; import mage.target.common.TargetControlledPermanent; import java.util.LinkedHashSet; import java.util.Set; import java.util.UUID; /** * @author BursegSardaukar */ public class GoblinClearcutter extends CardImpl { private static final FilterControlledPermanent filter = new FilterControlledPermanent("Forest"); static { filter.add(new SubtypePredicate("Forest")); } public GoblinClearcutter(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{3}{R}"); this.subtype.add("Goblin"); this.power = new MageInt(3); this.toughness = new MageInt(3); // {T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G} to your mana pool. Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new GoblinClearCutterEffect(), new TapSourceCost()); ability.addCost(new SacrificeTargetCost(new TargetControlledPermanent(filter))); this.addAbility(ability); } public GoblinClearcutter(final GoblinClearcutter card) { super(card); } @Override public GoblinClearcutter copy() { return new GoblinClearcutter(this); } } class GoblinClearCutterEffect extends OneShotEffect { public GoblinClearCutterEffect() { super(Outcome.PutManaInPool); this.staticText = "Add 3 mana in any combination of {R} and/or {G} to your mana pool"; } public GoblinClearCutterEffect(final GoblinClearCutterEffect effect) { super(effect); } @Override public GoblinClearCutterEffect copy() { return new GoblinClearCutterEffect(this); } @Override public boolean apply(Game game, Ability source) { Player player = game.getPlayer(source.getControllerId()); if (player != null){ Choice manaChoice = new ChoiceImpl(); Set<String> choices = new LinkedHashSet<>(); choices.add("Red"); choices.add("Green"); manaChoice.setChoices(choices); manaChoice.setMessage("Select color of mana to add"); for (int i = 0; i < 3; i++){ Mana mana = new Mana(); while (!player.choose(Outcome.Benefit, manaChoice, game)) { if (!player.canRespond()) { return false; } } if (manaChoice.getChoice() == null) { // can happen if player leaves game return false; } switch (manaChoice.getChoice()) { case "Green": mana.increaseGreen(); break; case "Red": mana.increaseRed(); break; } player.getManaPool().addMana(mana, game, source); } return true; } return false; } }