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package mage.cards.c;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.SacrificeTargetCost;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.OneShotEffect;
import mage.cards.*;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.filter.FilterCard;
import mage.filter.common.FilterControlledPermanent;
import mage.filter.predicate.mageobject.CardTypePredicate;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.game.Game;
import mage.players.Player;
import mage.target.common.TargetCardInLibrary;
import mage.target.common.TargetControlledPermanent;
import java.util.UUID;
/**
*
* @author jeffwadsworth
*/
public class CorpseHarvester extends CardImpl {
private static final FilterControlledPermanent filter = new FilterControlledPermanent("creature");
static {
filter.add(new CardTypePredicate(CardType.CREATURE));
}
public CorpseHarvester(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{3}{B}{B}");
this.subtype.add("Zombie");
this.subtype.add("Wizard");
this.power = new MageInt(3);
this.toughness = new MageInt(3);
// {1}{B}, {tap}, Sacrifice a creature: Search your library for a Zombie card and a Swamp card, reveal them, and put them into your hand. Then shuffle your library.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new CorpseHarvesterEffect(), new ManaCostsImpl("{1}{B}"));
ability.addCost(new TapSourceCost());
ability.addCost(new SacrificeTargetCost(new TargetControlledPermanent(filter)));
this.addAbility(ability);
}
public CorpseHarvester(final CorpseHarvester card) {
super(card);
}
@Override
public CorpseHarvester copy() {
return new CorpseHarvester(this);
}
}
class CorpseHarvesterEffect extends OneShotEffect {
CorpseHarvesterEffect() {
super(Outcome.DrawCard);
staticText = "Search your library for a Zombie card and a Swamp card, reveal them, and put them into your hand. Then shuffle your library";
}
CorpseHarvesterEffect(final CorpseHarvesterEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Player you = game.getPlayer(source.getControllerId());
if (you == null) {
return false;
}
Cards cards = new CardsImpl();
searchCard(you, source, game, cards, "Zombie");
searchCard(you, source, game, cards, "Swamp");
you.revealCards("Corpse Harvester", cards, game);
you.shuffleLibrary(source, game);
return true;
}
private void searchCard(Player player, Ability source, Game game, Cards cards, String subtype) {
FilterCard filter = new FilterCard(subtype);
filter.add(new SubtypePredicate(subtype));
TargetCardInLibrary target = new TargetCardInLibrary(filter);
if (player.searchLibrary(target, game)) {
Card card = player.getLibrary().remove(target.getFirstTarget(), game);
if (card != null) {
card.moveToZone(Zone.HAND, source.getSourceId(), game, false);
cards.add(card);
}
}
}
@Override
public CorpseHarvesterEffect copy() {
return new CorpseHarvesterEffect(this);
}
}