/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.h; import java.util.UUID; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.common.LeavesBattlefieldTriggeredAbility; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.costs.Cost; import mage.abilities.costs.CostImpl; import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount; import mage.abilities.effects.ContinuousEffect; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.continuous.BoostSourceEffect; import mage.abilities.effects.common.continuous.GainControlTargetEffect; import mage.abilities.keyword.CumulativeUpkeepAbility; import mage.abilities.keyword.FlyingAbility; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Duration; import mage.constants.Outcome; import mage.constants.TargetController; import mage.constants.Zone; import mage.filter.FilterPermanent; import mage.filter.common.FilterControlledLandPermanent; import mage.filter.common.FilterLandPermanent; import mage.filter.predicate.other.OwnerIdPredicate; import mage.filter.predicate.other.OwnerPredicate; import mage.filter.predicate.permanent.ControllerIdPredicate; import mage.filter.predicate.permanent.ControllerPredicate; import mage.game.Game; import mage.game.permanent.Permanent; import mage.target.Target; import mage.target.TargetPermanent; import mage.target.targetpointer.FixedTarget; /** * * @author emerald000 */ public class HeraldOfLeshrac extends CardImpl { private static final FilterPermanent filter = new FilterControlledLandPermanent("land you control but don't own"); static { filter.add(new OwnerPredicate(TargetController.NOT_YOU)); } public HeraldOfLeshrac(UUID ownerId, CardSetInfo setInfo) { super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{6}{B}"); this.subtype.add("Avatar"); this.power = new MageInt(2); this.toughness = new MageInt(4); // Flying this.addAbility(FlyingAbility.getInstance()); // Cumulative upkeep-Gain control of a land you don't control. this.addAbility(new CumulativeUpkeepAbility(new HeraldOfLeshracCumulativeCost())); // Herald of Leshrac gets +1/+1 for each land you control but don't own. this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostSourceEffect(new PermanentsOnBattlefieldCount(filter), new PermanentsOnBattlefieldCount(filter), Duration.WhileOnBattlefield))); // When Herald of Leshrac leaves the battlefield, each player gains control of each land he or she owns that you control. this.addAbility(new LeavesBattlefieldTriggeredAbility(new HeraldOfLeshracLeavesEffect(), false)); } public HeraldOfLeshrac(final HeraldOfLeshrac card) { super(card); } @Override public HeraldOfLeshrac copy() { return new HeraldOfLeshrac(this); } } class HeraldOfLeshracCumulativeCost extends CostImpl { private static final FilterPermanent filter = new FilterLandPermanent("land you don't control"); static { filter.add(new ControllerPredicate(TargetController.NOT_YOU)); } HeraldOfLeshracCumulativeCost() { this.text = "Gain control of a land you don't control"; } HeraldOfLeshracCumulativeCost(final HeraldOfLeshracCumulativeCost cost) { super(cost); } @Override public boolean pay(Ability ability, Game game, UUID sourceId, UUID controllerId, boolean noMana, Cost costToPay) { Target target = new TargetPermanent(filter); if (target.choose(Outcome.GainControl, controllerId, sourceId, game)) { ContinuousEffect effect = new GainControlTargetEffect(Duration.EndOfGame); effect.setTargetPointer(new FixedTarget(target.getFirstTarget())); game.addEffect(effect, ability); game.applyEffects(); paid = true; } return paid; } @Override public boolean canPay(Ability ability, UUID sourceId, UUID controllerId, Game game) { return game.getBattlefield().contains(filter, controllerId, game, 1); } @Override public HeraldOfLeshracCumulativeCost copy() { return new HeraldOfLeshracCumulativeCost(this); } } class HeraldOfLeshracLeavesEffect extends OneShotEffect { HeraldOfLeshracLeavesEffect() { super(Outcome.Detriment); this.staticText = "each player gains control of each land he or she owns that you control"; } HeraldOfLeshracLeavesEffect(final HeraldOfLeshracLeavesEffect effect) { super(effect); } @Override public HeraldOfLeshracLeavesEffect copy() { return new HeraldOfLeshracLeavesEffect(this); } @Override public boolean apply(Game game, Ability source) { for (UUID playerId : game.getState().getPlayersInRange(source.getControllerId(), game)) { if (playerId.equals(source.getControllerId())) { continue; } FilterPermanent filter = new FilterLandPermanent(); filter.add(new OwnerIdPredicate(playerId)); filter.add(new ControllerIdPredicate(source.getControllerId())); for (Permanent permanent : game.getBattlefield().getActivePermanents(filter, source.getControllerId(), source.getSourceId(), game)) { ContinuousEffect effect = new GainControlTargetEffect(Duration.EndOfGame, playerId); effect.setTargetPointer(new FixedTarget(permanent.getId())); game.addEffect(effect, source); } } return true; } }