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package mage.cards.h;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.ActivateIfConditionActivatedAbility;
import mage.abilities.condition.common.MyTurnCondition;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.SubLayer;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetOpponent;
/**
*
* @author jeffwadsworth
*/
public class HumbleDefector extends CardImpl {
public HumbleDefector(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{1}{R}");
this.subtype.add("Human");
this.subtype.add("Rogue");
this.power = new MageInt(2);
this.toughness = new MageInt(1);
// {T}: Draw two cards. Target opponent gains control of Humble Defector. Activate this ability only during your turn.
Ability ability = new ActivateIfConditionActivatedAbility(Zone.BATTLEFIELD, new HumbleDefectorEffect(), new TapSourceCost(), MyTurnCondition.instance);
ability.addTarget(new TargetOpponent());
this.addAbility(ability);
}
public HumbleDefector(final HumbleDefector card) {
super(card);
}
@Override
public HumbleDefector copy() {
return new HumbleDefector(this);
}
}
class HumbleDefectorEffect extends OneShotEffect {
public HumbleDefectorEffect() {
super(Outcome.Discard);
this.staticText = "Draw two cards. Target opponent gains control of {this}.";
}
public HumbleDefectorEffect(final HumbleDefectorEffect effect) {
super(effect);
}
@Override
public HumbleDefectorEffect copy() {
return new HumbleDefectorEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
controller.drawCards(2, game);
}
Permanent humbleDefector = (Permanent) source.getSourceObjectIfItStillExists(game);
Player targetOpponent = game.getPlayer(getTargetPointer().getFirst(game, source));
if (targetOpponent != null && humbleDefector != null) {
ContinuousEffect effect = new HumbleDefectorControlSourceEffect();
game.addEffect(effect, source);
game.informPlayers(humbleDefector.getName() + " is now controlled by " + targetOpponent.getLogName());
return true;
}
return false;
}
}
class HumbleDefectorControlSourceEffect extends ContinuousEffectImpl {
public HumbleDefectorControlSourceEffect() {
super(Duration.Custom, Layer.ControlChangingEffects_2, SubLayer.NA, Outcome.GainControl);
}
public HumbleDefectorControlSourceEffect(final HumbleDefectorControlSourceEffect effect) {
super(effect);
}
@Override
public HumbleDefectorControlSourceEffect copy() {
return new HumbleDefectorControlSourceEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player targetOpponent = game.getPlayer(source.getFirstTarget());
Permanent permanent = game.getPermanent(source.getSourceId());
if (permanent != null && targetOpponent != null) {
permanent.changeControllerId(targetOpponent.getId(), game);
} else {
// no valid target exists, effect can be discarded
discard();
}
return true;
}
}