/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.single; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author LevelX2 */ public class FracturingGustTest extends CardTestPlayerBase { @Test public void testWithStaticAbility() { addCard(Zone.BATTLEFIELD, playerA, "Forest", 5); // Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way. addCard(Zone.HAND, playerA, "Fracturing Gust", 1); // Players can't gain life. // At the beginning of your upkeep, Witch Hunt deals 4 damage to you. // At the beginning of your end step, target opponent chosen at random gains control of Witch Hunt. addCard(Zone.BATTLEFIELD, playerB, "Witch Hunt", 1); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Fracturing Gust"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertGraveyardCount(playerA, "Fracturing Gust", 1); assertGraveyardCount(playerB, "Witch Hunt", 1); // + 2 from destroyed Witch Hunt assertLife(playerA, 22); assertLife(playerB, 20); } @Test public void testWithTriggerdAbility() { addCard(Zone.BATTLEFIELD, playerA, "Forest", 5); // Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way. addCard(Zone.HAND, playerA, "Fracturing Gust", 1); // When Guardian Automaton dies, you gain 3 life. addCard(Zone.BATTLEFIELD, playerA, "Guardian Automaton", 1); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Fracturing Gust"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertGraveyardCount(playerA, "Fracturing Gust", 1); assertGraveyardCount(playerA, "Guardian Automaton", 1); // + 2 from destroyed Guardian Automaton assertLife(playerA, 25); assertLife(playerB, 20); } }