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package mage.cards.h;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.StateTriggeredAbility;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.common.EntersBattlefieldAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.SourceHasCounterCondition;
import mage.abilities.decorator.ConditionalContinuousEffect;
import mage.abilities.dynamicvalue.common.CountersSourceCount;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.RemoveAllCountersSourceEffect;
import mage.abilities.effects.common.continuous.BoostSourceEffect;
import mage.abilities.effects.common.counter.AddCountersSourceEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.counters.CounterType;
import mage.game.Game;
import mage.game.events.GameEvent;
/**
*
* @author LoneFox
*/
public class Homarid extends CardImpl {
public Homarid(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{2}{U}");
this.subtype.add("Homarid");
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// Homarid enters the battlefield with a tide counter on it.
this.addAbility(new EntersBattlefieldAbility(new AddCountersSourceEffect(CounterType.TIDE.createInstance()),
"with a tide counter on it."));
// At the beginning of your upkeep, put a tide counter on Homarid.
this.addAbility(new BeginningOfUpkeepTriggeredAbility(new AddCountersSourceEffect(CounterType.TIDE.createInstance()),
TargetController.YOU, false));
// As long as there is exactly one tide counter on Homarid, it gets -1/-1.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinuousEffect(
new BoostSourceEffect(-1, -1, Duration.WhileOnBattlefield), new SourceHasCounterCondition(CounterType.TIDE, 1, 1),
"As long as there is exactly one tide counter on {this}, it gets -1/-1.")));
// As long as there are exactly three tide counters on Homarid, it gets +1/+1.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinuousEffect(
new BoostSourceEffect(1, 1, Duration.WhileOnBattlefield), new SourceHasCounterCondition(CounterType.TIDE, 3, 3),
"As long as there are exactly three tide counter on {this}, it gets +1/+1.")));
// Whenever there are four tide counters on Homarid, remove all tide counters from it.
this.addAbility(new HomaridTriggeredAbility(new RemoveAllCountersSourceEffect(CounterType.TIDE)));
}
public Homarid(final Homarid card) {
super(card);
}
@Override
public Homarid copy() {
return new Homarid(this);
}
}
class HomaridTriggeredAbility extends StateTriggeredAbility {
public HomaridTriggeredAbility(Effect effect) {
super(Zone.BATTLEFIELD, effect);
}
public HomaridTriggeredAbility(final HomaridTriggeredAbility ability) {
super(ability);
}
@Override
public HomaridTriggeredAbility copy() {
return new HomaridTriggeredAbility(this);
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
return new CountersSourceCount(CounterType.TIDE).calculate(game, this, null) == 4;
}
@Override
public String getRule() {
return "Whenever there are four tide counters on {this}, " + super.getRule();
}
}