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package mage.cards.g;
import mage.abilities.Ability;
import mage.constants.ComparisonType;
import mage.abilities.common.BeginningOfEndStepTriggeredAbility;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.SacrificeSourceEffect;
import mage.abilities.effects.common.continuous.GainAbilityTargetEffect;
import mage.abilities.keyword.FlyingAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.mageobject.PowerPredicate;
import mage.filter.predicate.permanent.ControllerPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetCreaturePermanent;
import java.util.UUID;
/**
*
* @author MarcoMarin
*/
public class GoblinKites extends CardImpl {
private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("controlled creature with power 2 or less");
static {
filter.add(new PowerPredicate(ComparisonType.FEWER_THAN, 3));
filter.add(new ControllerPredicate(TargetController.YOU));
}
public GoblinKites(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{1}{R}");
// {R}: Target creature you control with toughness 2 or less gains flying until end of turn. Flip a coin at the beginning of the next end step. If you lose the flip, sacrifice that creature.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new GainAbilityTargetEffect(FlyingAbility.getInstance(), Duration.EndOfTurn), new ManaCostsImpl("{R}"));
ability.addTarget(new TargetCreaturePermanent(filter));
ability.addEffect(new GainAbilityTargetEffect(new BeginningOfEndStepTriggeredAbility(new GoblinKitesEffect(), TargetController.NEXT, false), Duration.EndOfTurn));
this.addAbility(ability);
}
public GoblinKites(final GoblinKites card) {
super(card);
}
@Override
public GoblinKites copy() {
return new GoblinKites(this);
}
}
class GoblinKitesEffect extends OneShotEffect {
public GoblinKitesEffect() {
super(Outcome.Damage);
staticText = "flip a coin. If you lose the flip, sacrifice {this}";
}
public GoblinKitesEffect(GoblinKitesEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
Permanent permanent = game.getPermanent(source.getSourceId());
if (controller != null && permanent != null) {
if (controller.flipCoin(game)) {
return true;
} else {
new SacrificeSourceEffect().apply(game, source);
return true;
}
}
return false;
}
@Override
public GoblinKitesEffect copy() {
return new GoblinKitesEffect(this);
}
}