/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.v; import java.util.UUID; import mage.constants.AttachmentType; import mage.constants.CardType; import mage.constants.Duration; import mage.constants.Outcome; import mage.constants.Zone; import mage.abilities.Ability; import mage.abilities.common.AttacksOrBlocksTriggeredAbility; import mage.abilities.common.EntersBattlefieldAllTriggeredAbility; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.costs.mana.GenericManaCost; import mage.abilities.dynamicvalue.DynamicValue; import mage.abilities.dynamicvalue.common.AttackingCreatureCount; import mage.abilities.effects.Effect; import mage.abilities.effects.common.AttachEffect; import mage.abilities.effects.common.continuous.BoostSourceEffect; import mage.abilities.effects.common.continuous.GainAbilityAttachedEffect; import mage.abilities.keyword.EquipAbility; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.SetTargetPointer; import mage.filter.FilterPermanent; import mage.filter.common.FilterCreaturePermanent; import mage.filter.predicate.mageobject.SubtypePredicate; /** * * @author LevelX2 */ public class VeteransArmaments extends CardImpl { private static final FilterPermanent filter = new FilterCreaturePermanent("a Soldier creature"); static { filter.add(new SubtypePredicate("Soldier")); } public VeteransArmaments(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.TRIBAL,CardType.ARTIFACT},"{2}"); this.subtype.add("Soldier"); this.subtype.add("Equipment"); // Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature." DynamicValue attackingCreatures = new AttackingCreatureCount("attacking creature"); Ability gainedAbility = new AttacksOrBlocksTriggeredAbility(new BoostSourceEffect(attackingCreatures,attackingCreatures, Duration.EndOfTurn),false); Effect effect = new GainAbilityAttachedEffect(gainedAbility, AttachmentType.EQUIPMENT); effect.setText("Equipped creature has \"Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature.\""); Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, effect); this.addAbility(ability); // Whenever a Soldier creature enters the battlefield, you may attach Veteran's Armaments to it. this.addAbility(new EntersBattlefieldAllTriggeredAbility( Zone.BATTLEFIELD, new AttachEffect(Outcome.Detriment, "attach {source} to it"), filter, true, SetTargetPointer.PERMANENT, null)); // Equip {2} this.addAbility(new EquipAbility(Outcome.AddAbility, new GenericManaCost(2))); } public VeteransArmaments(final VeteransArmaments card) { super(card); } @Override public VeteransArmaments copy() { return new VeteransArmaments(this); } }