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package mage.cards.c;
import mage.abilities.Ability;
import mage.abilities.Mode;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.DamageTargetEffect;
import mage.abilities.keyword.EscalateAbility;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.TargetController;
import mage.filter.FilterPlayer;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.other.PlayerPredicate;
import mage.game.Game;
import mage.players.Player;
import mage.target.TargetPlayer;
import mage.target.common.TargetCreaturePermanent;
import java.util.UUID;
/**
*
* @author fireshoes
*/
public class CollectiveDefiance extends CardImpl {
private static final FilterPlayer filterDiscard = new FilterPlayer("player to discard and then draw cards");
private static final FilterCreaturePermanent filterCreature = new FilterCreaturePermanent("creature to be dealt damage");
private static final FilterPlayer filterDamageOpponent = new FilterPlayer("opponent to be dealt damage");
static {
filterDamageOpponent.add(new PlayerPredicate(TargetController.OPPONENT));
}
public CollectiveDefiance(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{1}{R}{R}");
// Escalate {1}
this.addAbility(new EscalateAbility(new GenericManaCost(1)));
// Choose one or more —
this.getSpellAbility().getModes().setMinModes(1);
this.getSpellAbility().getModes().setMaxModes(3);
// Target player discards all cards in his or her hand, then draws that many cards.;
this.getSpellAbility().addEffect(new CollectiveDefianceEffect());
this.getSpellAbility().addTarget(new TargetPlayer(1, 1, false, filterDiscard));
// Collective Defiance deals 4 damage to target creature.;
Mode mode = new Mode();
Effect effect = new DamageTargetEffect(4);
effect.setText("{this} deals 4 damage to target creature");
mode.getEffects().add(effect);
mode.getTargets().add(new TargetCreaturePermanent(filterCreature));
this.getSpellAbility().addMode(mode);
// Collective Defiance deals 3 damage to target opponent.
mode = new Mode();
effect = new DamageTargetEffect(3);
effect.setText("{this} deals 3 damage to target opponent");
mode.getEffects().add(effect);
mode.getTargets().add(new TargetPlayer(1, 1, false, filterDamageOpponent));
this.getSpellAbility().addMode(mode);
}
public CollectiveDefiance(final CollectiveDefiance card) {
super(card);
}
@Override
public CollectiveDefiance copy() {
return new CollectiveDefiance(this);
}
}
class CollectiveDefianceEffect extends OneShotEffect {
public CollectiveDefianceEffect() {
super(Outcome.Discard);
this.staticText = "Target player discards all the cards in his or her hand, then draws that many cards";
}
public CollectiveDefianceEffect(final CollectiveDefianceEffect effect) {
super(effect);
}
@Override
public CollectiveDefianceEffect copy() {
return new CollectiveDefianceEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player targetPlayer = game.getPlayer(targetPointer.getFirst(game, source));
if (targetPlayer != null) {
int count = targetPlayer.getHand().size();
for (Card card : targetPlayer.getHand().getCards(game)) {
targetPlayer.discard(card, source, game);
}
targetPlayer.drawCards(count, game);
return false;
}
return true;
}
}