/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities.effects.common.turn; import java.util.UUID; import mage.abilities.Ability; import mage.abilities.effects.OneShotEffect; import mage.constants.Outcome; import mage.game.Game; import mage.game.turn.TurnMod; /** * @author nantuko */ public class ControlTargetPlayerNextTurnEffect extends OneShotEffect { public ControlTargetPlayerNextTurnEffect() { super(Outcome.Benefit); staticText = "You control target player during that player's next turn. <i>(You see all cards that player could see and make all decisions for the player.)</i>"; } public ControlTargetPlayerNextTurnEffect(ControlTargetPlayerNextTurnEffect effect) { super(effect); } @Override public boolean apply(Game game, Ability source) { UUID targetId = source.getFirstTarget(); UUID controllerId = source.getControllerId(); if (targetId != null && controllerId != null && !targetId.equals(controllerId)) { game.getState().getTurnMods().add(new TurnMod(targetId, controllerId)); return true; } return false; } @Override public ControlTargetPlayerNextTurnEffect copy() { return new ControlTargetPlayerNextTurnEffect(); } }