/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities.keyword; import mage.abilities.Ability; import mage.abilities.common.BlocksOrBecomesBlockedTriggeredAbility; import mage.abilities.dynamicvalue.DynamicValue; import mage.abilities.dynamicvalue.common.StaticValue; import mage.abilities.effects.Effect; import mage.abilities.effects.common.continuous.BoostSourceEffect; import mage.constants.Duration; import mage.game.Game; public class BushidoAbility extends BlocksOrBecomesBlockedTriggeredAbility { private DynamicValue value; private String rule = null; public BushidoAbility(int value) { this(new StaticValue(value)); rule = "Bushido " + value + getReminder(Integer.toString(value)); } public BushidoAbility(DynamicValue value) { super(new BoostSourceEffect(value, value, Duration.EndOfTurn, true), false); if (!(value instanceof StaticValue)) { rule = "{this} has bushido X, where X is " + value.getMessage() + getReminder(value.toString()); } this.value = value; } static String getReminder(String xValue) { return " <i>(Whenever this creature blocks or becomes blocked, it gets +" + xValue+ "/+" + xValue + " until end of turn.)</i>"; } public BushidoAbility(final BushidoAbility ability) { super(ability); this.value = ability.value; this.rule = ability.rule; } @Override public BushidoAbility copy() { return new BushidoAbility(this); } public int getValue(Ability source, Game game, Effect effect) { return value.calculate(game, source, effect); } @Override public String getRule() { return rule; } }