/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.h; import java.util.UUID; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.common.SimpleEvasionAbility; import mage.abilities.effects.RestrictionEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Duration; import mage.filter.common.FilterCreaturePermanent; import mage.game.Game; import mage.game.permanent.Permanent; import mage.players.Player; /** * * @author LevelX2 */ public class HoodedHorror extends CardImpl { public HoodedHorror(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{4}{B}"); this.subtype.add("Horror"); this.power = new MageInt(4); this.toughness = new MageInt(4); // Hooded Horror can't be blocked as long as defending player controls the most creatures or is tied for the most. this.addAbility(new SimpleEvasionAbility(new HoodedHorrorCantBeBlockedEffect())); } public HoodedHorror(final HoodedHorror card) { super(card); } @Override public HoodedHorror copy() { return new HoodedHorror(this); } } class HoodedHorrorCantBeBlockedEffect extends RestrictionEffect { private final static FilterCreaturePermanent filter = new FilterCreaturePermanent(); public HoodedHorrorCantBeBlockedEffect() { super(Duration.WhileOnBattlefield); staticText = "{this} can't be blocked as long as defending player controls the most creatures or is tied for the most"; } public HoodedHorrorCantBeBlockedEffect(final HoodedHorrorCantBeBlockedEffect effect) { super(effect); } @Override public boolean applies(Permanent permanent, Ability source, Game game) { if (permanent.getId().equals(source.getSourceId()) && permanent.isAttacking()) { return true; } return false; } @Override public boolean canBeBlocked(Permanent attacker, Permanent blocker, Ability source, Game game) { Player controller = game.getPlayer(source.getControllerId()); if (controller != null) { int maxCreatures = 0; UUID playerIdWithMax = null; for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) { int creatures = game.getBattlefield().countAll(filter, playerId, game); if (creatures > maxCreatures || (creatures == maxCreatures && playerId.equals(blocker.getControllerId())) ) { maxCreatures = creatures; playerIdWithMax = playerId; } } if (playerIdWithMax != null && playerIdWithMax.equals(blocker.getControllerId())) { return false; } } return true; } @Override public HoodedHorrorCantBeBlockedEffect copy() { return new HoodedHorrorCantBeBlockedEffect(this); } }