/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities.keyword; import mage.abilities.Ability; import mage.abilities.common.EntersBattlefieldTriggeredAbility; import mage.abilities.effects.OneShotEffect; import mage.constants.Outcome; import mage.filter.common.FilterControlledCreaturePermanent; import mage.game.Game; import mage.game.events.GameEvent; import mage.game.permanent.Permanent; import mage.players.Player; import mage.target.Target; import mage.target.TargetPermanent; /** * Exploit is the signature ability of the blue-black Silumgar clan. When a creature with exploit * enters the battlefield, you may sacrifice a creature you control. * * But you're not just sacrificing your loyal minions for fun. Each creature with exploit has * another ability that gives you a benefit when it "exploits a creature." This means when you * sacrifice a creature because of its exploit ability. That ability doesn't trigger if you * sacrifice a creature for any other reason, including the exploit ability of a different creature. * * You can sacrifice any creature you control when the exploit ability resolves, including the creature * with exploit itself. You don't have to sacrifice a creature if you don't want to. If you do, you choose * which one as the exploit ability resolves. To get the most out of your minions, look for creatures * with abilities that give you an added benefit when they die. * * @author LevelX2 */ public class ExploitAbility extends EntersBattlefieldTriggeredAbility { public ExploitAbility() { super(new ExploitEffect(), true); } public ExploitAbility(final ExploitAbility ability) { super(ability); } @Override public ExploitAbility copy() { return new ExploitAbility(this); } @Override public String getRule() { return "Exploit <i>(When this creature enters the battlefield, you may sacrifice a creature.)</i>"; } } class ExploitEffect extends OneShotEffect { public ExploitEffect() { super(Outcome.Detriment); this.staticText = "you may sacrifice a creature"; } public ExploitEffect(final ExploitEffect effect) { super(effect); } @Override public ExploitEffect copy() { return new ExploitEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); if (controller != null) { Target target = new TargetPermanent(1, 1, new FilterControlledCreaturePermanent("creature to exploit"), true); if (target.canChoose(source.getSourceId(), controller.getId(), game)) { controller.chooseTarget(Outcome.Sacrifice, target, source, game); Permanent permanent = game.getPermanent(target.getFirstTarget()); if (permanent != null ) { if (permanent.sacrifice(source.getSourceId(), game)) { game.fireEvent(GameEvent.getEvent(GameEvent.EventType.EXPLOITED_CREATURE, permanent.getId(), source.getSourceId(), controller.getId())); } } } return true; } return false; } }