/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.abilities.keyword;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.constants.Outcome;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.Target;
import mage.target.TargetPermanent;
/**
* Exploit is the signature ability of the blue-black Silumgar clan. When a creature with exploit
* enters the battlefield, you may sacrifice a creature you control.
*
* But you're not just sacrificing your loyal minions for fun. Each creature with exploit has
* another ability that gives you a benefit when it "exploits a creature." This means when you
* sacrifice a creature because of its exploit ability. That ability doesn't trigger if you
* sacrifice a creature for any other reason, including the exploit ability of a different creature.
*
* You can sacrifice any creature you control when the exploit ability resolves, including the creature
* with exploit itself. You don't have to sacrifice a creature if you don't want to. If you do, you choose
* which one as the exploit ability resolves. To get the most out of your minions, look for creatures
* with abilities that give you an added benefit when they die.
*
* @author LevelX2
*/
public class ExploitAbility extends EntersBattlefieldTriggeredAbility {
public ExploitAbility() {
super(new ExploitEffect(), true);
}
public ExploitAbility(final ExploitAbility ability) {
super(ability);
}
@Override
public ExploitAbility copy() {
return new ExploitAbility(this);
}
@Override
public String getRule() {
return "Exploit <i>(When this creature enters the battlefield, you may sacrifice a creature.)</i>";
}
}
class ExploitEffect extends OneShotEffect {
public ExploitEffect() {
super(Outcome.Detriment);
this.staticText = "you may sacrifice a creature";
}
public ExploitEffect(final ExploitEffect effect) {
super(effect);
}
@Override
public ExploitEffect copy() {
return new ExploitEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
Target target = new TargetPermanent(1, 1, new FilterControlledCreaturePermanent("creature to exploit"), true);
if (target.canChoose(source.getSourceId(), controller.getId(), game)) {
controller.chooseTarget(Outcome.Sacrifice, target, source, game);
Permanent permanent = game.getPermanent(target.getFirstTarget());
if (permanent != null ) {
if (permanent.sacrifice(source.getSourceId(), game)) {
game.fireEvent(GameEvent.getEvent(GameEvent.EventType.EXPLOITED_CREATURE, permanent.getId(), source.getSourceId(), controller.getId()));
}
}
}
return true;
}
return false;
}
}