/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.t; import java.util.UUID; import mage.abilities.Ability; import mage.abilities.Mode; import mage.abilities.effects.OneShotEffect; import mage.abilities.keyword.EntwineAbility; import mage.cards.Card; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.Zone; import mage.game.Game; import mage.players.Player; /** * * @author fireshoes */ public class TemporalCascade extends CardImpl { public TemporalCascade(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{5}{U}{U}"); // Choose one - Each player shuffles his or her hand and graveyard into his or her library; this.getSpellAbility().addEffect(new TemporalCascadeShuffleEffect()); // or each player draws seven cards. Mode mode = new Mode(); mode.getEffects().add(new TemporalCascadeDrawEffect()); this.getSpellAbility().getModes().addMode(mode); // Entwine {2} this.addAbility(new EntwineAbility("{2}")); } public TemporalCascade(final TemporalCascade card) { super(card); } @Override public TemporalCascade copy() { return new TemporalCascade(this); } } class TemporalCascadeShuffleEffect extends OneShotEffect { public TemporalCascadeShuffleEffect() { super(Outcome.Neutral); staticText = "Each player shuffles his or her hand and graveyard into his or her library"; } public TemporalCascadeShuffleEffect(final TemporalCascadeShuffleEffect effect) { super(effect); } @Override public boolean apply(Game game, Ability source) { Player sourcePlayer = game.getPlayer(source.getControllerId()); for (UUID playerId: game.getState().getPlayersInRange(sourcePlayer.getId(), game)) { Player player = game.getPlayer(playerId); if (player != null) { for (Card card: player.getHand().getCards(game)) { card.moveToZone(Zone.LIBRARY, source.getSourceId(), game, true); } for (Card card: player.getGraveyard().getCards(game)) { card.moveToZone(Zone.LIBRARY, source.getSourceId(), game, true); } player.shuffleLibrary(source, game); } } return true; } @Override public TemporalCascadeShuffleEffect copy() { return new TemporalCascadeShuffleEffect(this); } } class TemporalCascadeDrawEffect extends OneShotEffect { public TemporalCascadeDrawEffect() { super(Outcome.Neutral); staticText = "Each player draws seven cards"; } public TemporalCascadeDrawEffect(final TemporalCascadeDrawEffect effect) { super(effect); } @Override public boolean apply(Game game, Ability source) { Player sourcePlayer = game.getPlayer(source.getControllerId()); game.getState().handleSimultaneousEvent(game); // needed here so state based triggered effects for (UUID playerId: game.getState().getPlayersInRange(sourcePlayer.getId(), game)) { Player player = game.getPlayer(playerId); if (player != null) { player.drawCards(7, game); } } return true; } @Override public TemporalCascadeDrawEffect copy() { return new TemporalCascadeDrawEffect(this); } }