/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.game.events; import java.util.ArrayList; import java.util.UUID; import mage.constants.Zone; import mage.game.permanent.Permanent; /** * * @author BetaSteward_at_googlemail.com */ public class ZoneChangeEvent extends GameEvent { private Zone fromZone; private Zone toZone; private Permanent target; public ZoneChangeEvent(Permanent target, UUID sourceId, UUID playerId, Zone fromZone, Zone toZone) { super(EventType.ZONE_CHANGE, target.getId(), sourceId, playerId); this.fromZone = fromZone; this.toZone = toZone; this.target = target; } public ZoneChangeEvent(Permanent target, UUID sourceId, UUID playerId, Zone fromZone, Zone toZone, ArrayList<UUID> appliedEffects) { super(EventType.ZONE_CHANGE, target.getId(), sourceId, playerId); this.fromZone = fromZone; this.toZone = toZone; this.target = target; if (appliedEffects != null) { this.appliedEffects = appliedEffects; } } public ZoneChangeEvent(UUID targetId, UUID sourceId, UUID playerId, Zone fromZone, Zone toZone) { super(EventType.ZONE_CHANGE, targetId, sourceId, playerId); this.fromZone = fromZone; this.toZone = toZone; } public ZoneChangeEvent(UUID targetId, UUID sourceId, UUID playerId, Zone fromZone, Zone toZone, ArrayList<UUID> appliedEffects) { super(EventType.ZONE_CHANGE, targetId, sourceId, playerId); this.fromZone = fromZone; this.toZone = toZone; if (appliedEffects != null) { this.appliedEffects = appliedEffects; } } public ZoneChangeEvent(Permanent target, UUID playerId, Zone fromZone, Zone toZone) { this(target, null, playerId, fromZone, toZone); } public ZoneChangeEvent(UUID targetId, UUID playerId, Zone fromZone, Zone toZone) { this(targetId, null, playerId, fromZone, toZone); } public Zone getFromZone() { return fromZone; } public Zone getToZone() { return toZone; } public void setToZone(Zone toZone) { this.toZone = toZone; } public Permanent getTarget() { return target; } public void setTarget(Permanent target) { this.target = target; } public boolean isDiesEvent() { return (toZone == Zone.GRAVEYARD && fromZone == Zone.BATTLEFIELD); } }