/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.s; import java.util.UUID; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.TriggeredAbilityImpl; import mage.abilities.effects.Effect; import mage.abilities.effects.OneShotEffect; import mage.abilities.keyword.DefenderAbility; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.Zone; import mage.game.Game; import mage.game.events.DamagedCreatureEvent; import mage.game.events.GameEvent; import mage.game.events.GameEvent.EventType; import mage.game.permanent.Permanent; import mage.players.Player; /** * * @author North */ public class SoulsOfTheFaultless extends CardImpl { public SoulsOfTheFaultless(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{W}{B}{B}"); this.subtype.add("Spirit"); this.power = new MageInt(0); this.toughness = new MageInt(4); // Defender this.addAbility(DefenderAbility.getInstance()); // Whenever Souls of the Faultless is dealt combat damage, you gain that much life and attacking player loses that much life. this.addAbility(new SoulsOfTheFaultlessTriggeredAbility()); } public SoulsOfTheFaultless(final SoulsOfTheFaultless card) { super(card); } @Override public SoulsOfTheFaultless copy() { return new SoulsOfTheFaultless(this); } } class SoulsOfTheFaultlessTriggeredAbility extends TriggeredAbilityImpl { public SoulsOfTheFaultlessTriggeredAbility() { super(Zone.BATTLEFIELD, new SoulsOfTheFaultlessEffect()); } public SoulsOfTheFaultlessTriggeredAbility(final SoulsOfTheFaultlessTriggeredAbility effect) { super(effect); } @Override public SoulsOfTheFaultlessTriggeredAbility copy() { return new SoulsOfTheFaultlessTriggeredAbility(this); } @Override public boolean checkEventType(GameEvent event, Game game) { return event.getType() == EventType.DAMAGED_CREATURE; } @Override public boolean checkTrigger(GameEvent event, Game game) { if (event.getTargetId().equals(this.sourceId) && ((DamagedCreatureEvent) event).isCombatDamage()) { Permanent source = game.getPermanent(event.getSourceId()); if (source == null) { source = (Permanent) game.getLastKnownInformation(event.getSourceId(), Zone.BATTLEFIELD); } UUID attackerId = source != null ? source.getControllerId() : null; for (Effect effect : this.getEffects()) { effect.setValue("damageAmount", event.getAmount()); effect.setValue("attackerId", attackerId); } return true; } return false; } @Override public String getRule() { return "Whenever {this} is dealt combat damage, " + super.getRule(); } } class SoulsOfTheFaultlessEffect extends OneShotEffect { public SoulsOfTheFaultlessEffect() { super(Outcome.GainLife); staticText = "you gain that much life and attacking player loses that much life"; } public SoulsOfTheFaultlessEffect(final SoulsOfTheFaultlessEffect effect) { super(effect); } @Override public SoulsOfTheFaultlessEffect copy() { return new SoulsOfTheFaultlessEffect(this); } @Override public boolean apply(Game game, Ability source) { Integer amount = (Integer) this.getValue("damageAmount"); Player player = game.getPlayer(source.getControllerId()); if (player != null) { player.gainLife(amount, game); } UUID attackerId = (UUID) this.getValue("attackerId"); Player attacker = game.getPlayer(attackerId); if (attacker != null) { attacker.loseLife(amount, game, false); } return true; } }