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package mage.cards.s;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.keyword.DefenderAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.DamagedCreatureEvent;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
import mage.game.permanent.Permanent;
import mage.players.Player;
/**
*
* @author North
*/
public class SoulsOfTheFaultless extends CardImpl {
public SoulsOfTheFaultless(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{W}{B}{B}");
this.subtype.add("Spirit");
this.power = new MageInt(0);
this.toughness = new MageInt(4);
// Defender
this.addAbility(DefenderAbility.getInstance());
// Whenever Souls of the Faultless is dealt combat damage, you gain that much life and attacking player loses that much life.
this.addAbility(new SoulsOfTheFaultlessTriggeredAbility());
}
public SoulsOfTheFaultless(final SoulsOfTheFaultless card) {
super(card);
}
@Override
public SoulsOfTheFaultless copy() {
return new SoulsOfTheFaultless(this);
}
}
class SoulsOfTheFaultlessTriggeredAbility extends TriggeredAbilityImpl {
public SoulsOfTheFaultlessTriggeredAbility() {
super(Zone.BATTLEFIELD, new SoulsOfTheFaultlessEffect());
}
public SoulsOfTheFaultlessTriggeredAbility(final SoulsOfTheFaultlessTriggeredAbility effect) {
super(effect);
}
@Override
public SoulsOfTheFaultlessTriggeredAbility copy() {
return new SoulsOfTheFaultlessTriggeredAbility(this);
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event.getType() == EventType.DAMAGED_CREATURE;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (event.getTargetId().equals(this.sourceId)
&& ((DamagedCreatureEvent) event).isCombatDamage()) {
Permanent source = game.getPermanent(event.getSourceId());
if (source == null) {
source = (Permanent) game.getLastKnownInformation(event.getSourceId(), Zone.BATTLEFIELD);
}
UUID attackerId = source != null ? source.getControllerId() : null;
for (Effect effect : this.getEffects()) {
effect.setValue("damageAmount", event.getAmount());
effect.setValue("attackerId", attackerId);
}
return true;
}
return false;
}
@Override
public String getRule() {
return "Whenever {this} is dealt combat damage, " + super.getRule();
}
}
class SoulsOfTheFaultlessEffect extends OneShotEffect {
public SoulsOfTheFaultlessEffect() {
super(Outcome.GainLife);
staticText = "you gain that much life and attacking player loses that much life";
}
public SoulsOfTheFaultlessEffect(final SoulsOfTheFaultlessEffect effect) {
super(effect);
}
@Override
public SoulsOfTheFaultlessEffect copy() {
return new SoulsOfTheFaultlessEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Integer amount = (Integer) this.getValue("damageAmount");
Player player = game.getPlayer(source.getControllerId());
if (player != null) {
player.gainLife(amount, game);
}
UUID attackerId = (UUID) this.getValue("attackerId");
Player attacker = game.getPlayer(attackerId);
if (attacker != null) {
attacker.loseLife(amount, game, false);
}
return true;
}
}