/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.replacement; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Assert; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author LevelX2 */ public class DrawEffectsTest extends CardTestPlayerBase { /** * The effects of multiple Thought Reflections are cumulative. For example, * if you have three Thought Reflections on the battlefield, you'll draw * eight times the original number of cards. */ @Test public void testCard() { // If you would draw a card, draw two cards instead. addCard(Zone.BATTLEFIELD, playerB, "Thought Reflection", 3); setStopAt(2, PhaseStep.PRECOMBAT_MAIN); execute(); Assert.assertEquals("Player B has to have 8 cards in hand", 8, playerB.getHand().size()); } /** * http://www.slightlymagic.net/forum/viewtopic.php?f=70&t=17295&start=75#p181427 * If I have a Notion Thief on the battlefield and cast Opportunity, * targeting my opponent, during my opponent's upkeep, the opponent * incorrectly draws the cards. */ @Test public void testNotionThief() { addCard(Zone.BATTLEFIELD, playerA, "Island", 6); // Flash // If an opponent would draw a card except the first one he or she draws in each of his or her draw steps, instead that player skips that draw and you draw a card. addCard(Zone.BATTLEFIELD, playerA, "Notion Thief", 1); // Target player draws four cards. addCard(Zone.HAND, playerA, "Opportunity", 1); castSpell(2, PhaseStep.UPKEEP, playerA, "Opportunity", playerB); setStopAt(2, PhaseStep.PRECOMBAT_MAIN); execute(); assertGraveyardCount(playerA, "Opportunity", 1); assertHandCount(playerA, 4); assertHandCount(playerB, 1); } /** * Notion thief and Reforge the Soul - opponent got 0 cards - ok but I got * only 7 cards (should be 14) */ @Test public void testNotionThief2() { addCard(Zone.LIBRARY, playerA, "Silvercoat Lion", 3); skipInitShuffling(); addCard(Zone.BATTLEFIELD, playerA, "Mountain", 5); // Flash // If an opponent would draw a card except the first one he or she draws in each of his or her draw steps, instead that player skips that draw and you draw a card. addCard(Zone.BATTLEFIELD, playerA, "Notion Thief", 1); // Each player discards his or her hand, then draws seven cards. // Miracle {1}{R} addCard(Zone.HAND, playerA, "Reforge the Soul", 1); addCard(Zone.HAND, playerB, "Mountain", 1); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Reforge the Soul"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertGraveyardCount(playerA, "Reforge the Soul", 1); assertGraveyardCount(playerB, "Mountain", 1); assertHandCount(playerA, 14); assertHandCount(playerB, 0); } }