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package mage.cards.t;
import java.util.ArrayList;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.SacrificeTargetEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.game.permanent.token.ThatcherHumanToken;
import mage.target.targetpointer.FixedTargets;
/**
*
* @author North
*/
public class ThatcherRevolt extends CardImpl {
public ThatcherRevolt(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{2}{R}");
// Create three 1/1 red Human creature tokens with haste. Sacrifice those tokens at the beginning of the next end step.
this.getSpellAbility().addEffect(new ThatcherRevoltEffect());
}
public ThatcherRevolt(final ThatcherRevolt card) {
super(card);
}
@Override
public ThatcherRevolt copy() {
return new ThatcherRevolt(this);
}
}
class ThatcherRevoltEffect extends OneShotEffect {
public ThatcherRevoltEffect() {
super(Outcome.PutCreatureInPlay);
this.staticText = "Create three 1/1 red Human creature tokens with haste. Sacrifice those tokens at the beginning of the next end step";
}
public ThatcherRevoltEffect(final ThatcherRevoltEffect effect) {
super(effect);
}
@Override
public ThatcherRevoltEffect copy() {
return new ThatcherRevoltEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
ThatcherHumanToken token = new ThatcherHumanToken();
token.putOntoBattlefield(3, game, source.getSourceId(), source.getControllerId());
ArrayList<Permanent> toSacrifice = new ArrayList<>();
for (UUID tokenId : token.getLastAddedTokenIds()) {
Permanent tokenPermanent = game.getPermanent(tokenId);
if (tokenPermanent != null) {
toSacrifice.add(tokenPermanent);
}
}
SacrificeTargetEffect sacrificeEffect = new SacrificeTargetEffect();
sacrificeEffect.setTargetPointer(new FixedTargets(toSacrifice, game));
game.addDelayedTriggeredAbility(new AtTheBeginOfNextEndStepDelayedTriggeredAbility(sacrificeEffect), source);
return true;
}
}