/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.replacement.prevent; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author LevelX2 */ public class DolmenGateTest extends CardTestPlayerBase { @Test public void testPreventForAttackingCreature() { // Prevent all combat damage that would be dealt to attacking creatures you control. addCard(Zone.BATTLEFIELD, playerA, "Pillarfield Ox"); addCard(Zone.BATTLEFIELD, playerB, "Dolmen Gate"); addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion"); attack(2, playerB, "Silvercoat Lion"); block(2, playerA, "Pillarfield Ox", "Silvercoat Lion"); setStopAt(2, PhaseStep.POSTCOMBAT_MAIN); execute(); assertLife(playerA, 20); assertLife(playerB, 20); assertGraveyardCount(playerA, "Silvercoat Lion", 0); // damage prevented because attacking, so it does not die } /** * In a commander game I was playing, a player blocked with a Dolmen Gate on the field, and the gate * prevented the damage that was dealt to their blocking creature (it should only prevent damage to the player's attacking creatures). */ @Test public void testDontPreventForBlockingCreature() { // Prevent all combat damage that would be dealt to attacking creatures you control. addCard(Zone.BATTLEFIELD, playerA, "Dolmen Gate"); addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion"); addCard(Zone.BATTLEFIELD, playerB, "Pillarfield Ox"); attack(2, playerB, "Pillarfield Ox"); block(2, playerA, "Silvercoat Lion", "Pillarfield Ox"); setStopAt(2, PhaseStep.POSTCOMBAT_MAIN); execute(); assertLife(playerA, 20); assertLife(playerB, 20); assertGraveyardCount(playerA, "Silvercoat Lion", 1); // no damage prevented because blocking, so it has to die } }