/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.g; import java.util.UUID; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.effects.PreventionEffect; import mage.abilities.effects.ReplacementEffectImpl; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Duration; import mage.constants.Outcome; import mage.constants.Zone; import mage.game.Game; import mage.game.events.GameEvent; import mage.game.events.GameEvent.EventType; /** * * @author LevelX2 */ public class GhostsOfTheInnocent extends CardImpl { public GhostsOfTheInnocent(UUID ownerId, CardSetInfo setInfo) { super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{5}{W}{W}"); this.subtype.add("Spirit"); this.power = new MageInt(4); this.toughness = new MageInt(5); // If a source would deal damage to a creature or player, it deals half that damage, rounded down, to that creature or player instead. this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GhostsOfTheInnocentPreventDamageEffect())); } public GhostsOfTheInnocent(final GhostsOfTheInnocent card) { super(card); } @Override public GhostsOfTheInnocent copy() { return new GhostsOfTheInnocent(this); } } class GhostsOfTheInnocentPreventDamageEffect extends ReplacementEffectImpl implements PreventionEffect { public GhostsOfTheInnocentPreventDamageEffect() { super(Duration.WhileOnBattlefield, Outcome.Damage); staticText = "If a source would deal damage to a creature or player, it deals half that damage, rounded down, to that creature or player instead"; } public GhostsOfTheInnocentPreventDamageEffect(final GhostsOfTheInnocentPreventDamageEffect effect) { super(effect); } @Override public GhostsOfTheInnocentPreventDamageEffect copy() { return new GhostsOfTheInnocentPreventDamageEffect(this); } @Override public boolean checksEventType(GameEvent event, Game game) { return event.getType() == EventType.DAMAGE_CREATURE || event.getType() == EventType.DAMAGE_PLAYER; } @Override public boolean applies(GameEvent event, Ability source, Game game) { return true; } @Override public boolean apply(Game game, Ability source) { return true; } @Override public boolean replaceEvent(GameEvent event, Ability source, Game game) { int amount = (int) Math.ceil(event.getAmount() / 2.0); GameEvent preventEvent = new GameEvent(GameEvent.EventType.PREVENT_DAMAGE, event.getTargetId(), source.getSourceId(), source.getControllerId(), amount, false); if (!game.replaceEvent(preventEvent)) { event.setAmount(event.getAmount() - amount); game.fireEvent(GameEvent.getEvent(GameEvent.EventType.PREVENTED_DAMAGE, event.getTargetId(), source.getSourceId(), source.getControllerId(), amount)); } return false; } }