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package mage.cards.g;
import mage.MageInt;
import mage.abilities.common.AttacksTriggeredAbility;
import mage.abilities.common.BeginningOfCombatTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
import mage.abilities.dynamicvalue.common.StaticValue;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.CreateTokenEffect;
import mage.abilities.effects.common.combat.AttacksIfAbleAllEffect;
import mage.abilities.effects.common.continuous.BoostSourceEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.permanent.AnotherPredicate;
import mage.filter.predicate.permanent.AttackingPredicate;
import mage.filter.predicate.permanent.ControllerPredicate;
import mage.game.permanent.token.GoblinTokenWithHaste;
import mage.watchers.common.AttackedThisTurnWatcher;
import java.util.UUID;
/**
*
* @author Quercitron
*/
public class GoblinRabblemaster extends CardImpl {
private static final FilterCreaturePermanent otherGoblinFilter = new FilterCreaturePermanent("Goblin", "Other Goblin creatures you control");
private static final FilterCreaturePermanent attackingFilter = new FilterCreaturePermanent("Goblin", "other attacking Goblin");
static {
otherGoblinFilter.add(new AnotherPredicate());
otherGoblinFilter.add(new ControllerPredicate(TargetController.YOU));
attackingFilter.add(new AttackingPredicate());
attackingFilter.add(new AnotherPredicate());
}
public GoblinRabblemaster(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{2}{R}");
this.subtype.add("Goblin");
this.subtype.add("Warrior");
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// Other Goblin creatures you control attack each turn if able.
Effect effect = new AttacksIfAbleAllEffect(otherGoblinFilter);
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect), new AttackedThisTurnWatcher());
// At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste.
this.addAbility(new BeginningOfCombatTriggeredAbility(new CreateTokenEffect(new GoblinTokenWithHaste()), TargetController.YOU, false));
// When Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin.
this.addAbility(new AttacksTriggeredAbility(new BoostSourceEffect(new PermanentsOnBattlefieldCount(attackingFilter), new StaticValue(0), Duration.EndOfTurn, true), false));
}
public GoblinRabblemaster(final GoblinRabblemaster card) {
super(card);
}
@Override
public GoblinRabblemaster copy() {
return new GoblinRabblemaster(this);
}
}