/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.l; import java.util.ArrayList; import java.util.List; import java.util.UUID; import mage.abilities.Ability; import mage.abilities.LoyaltyAbility; import mage.abilities.common.PlanswalkerEntersWithLoyalityCountersAbility; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.SacrificeEffect; import mage.abilities.effects.common.discard.DiscardEachPlayerEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.filter.FilterPermanent; import mage.filter.common.FilterCreaturePermanent; import mage.game.Game; import mage.game.permanent.Permanent; import mage.players.Player; import mage.target.TargetPermanent; import mage.target.TargetPlayer; /** * * @author North */ public class LilianaOfTheVeil extends CardImpl { public LilianaOfTheVeil(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.PLANESWALKER},"{1}{B}{B}"); this.subtype.add("Liliana"); this.addAbility(new PlanswalkerEntersWithLoyalityCountersAbility(3)); // +1: Each player discards a card. this.addAbility(new LoyaltyAbility(new DiscardEachPlayerEffect(), 1)); // -2: Target player sacrifices a creature. LoyaltyAbility ability = new LoyaltyAbility(new SacrificeEffect(new FilterCreaturePermanent(), 1, "Target player"), -2); ability.addTarget(new TargetPlayer()); this.addAbility(ability); // -6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of his or her choice. ability = new LoyaltyAbility(new LilianaOfTheVeilEffect(), -6); ability.addTarget(new TargetPlayer()); this.addAbility(ability); } public LilianaOfTheVeil(final LilianaOfTheVeil card) { super(card); } @Override public LilianaOfTheVeil copy() { return new LilianaOfTheVeil(this); } } class LilianaOfTheVeilEffect extends OneShotEffect { public LilianaOfTheVeilEffect() { super(Outcome.Sacrifice); this.staticText = "Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of his or her choice"; } public LilianaOfTheVeilEffect(final LilianaOfTheVeilEffect effect) { super(effect); } @Override public LilianaOfTheVeilEffect copy() { return new LilianaOfTheVeilEffect(this); } @Override public boolean apply(Game game, Ability source) { Player player = game.getPlayer(source.getControllerId()); Player targetPlayer = game.getPlayer(source.getFirstTarget()); if (player != null && targetPlayer != null) { int count = game.getBattlefield().countAll(new FilterPermanent(), targetPlayer.getId(), game); TargetPermanent target = new TargetPermanent(0, count, new FilterPermanent("permanents to put in the first pile"), true); List<Permanent> pile1 = new ArrayList<>(); target.setRequired(false); if (player.choose(Outcome.Neutral, target, source.getSourceId(), game)) { List<UUID> targets = target.getTargets(); for (UUID targetId : targets) { Permanent p = game.getPermanent(targetId); if (p != null) { pile1.add(p); } } } List<Permanent> pile2 = new ArrayList<>(); for (Permanent p : game.getBattlefield().getAllActivePermanents(targetPlayer.getId())) { if (!pile1.contains(p)) { pile2.add(p); } } boolean choice = targetPlayer.choosePile(Outcome.DestroyPermanent, "Choose a pile to sacrifice.", pile1, pile2, game); if (choice) { sacrificePermanents(pile1, game, source); } else { sacrificePermanents(pile2, game, source); } return true; } return false; } private void sacrificePermanents(List<Permanent> pile, Game game, Ability source) { for (Permanent permanent : pile) { if (permanent != null) { permanent.sacrifice(source.getSourceId(), game); } } } }