package org.mage.test.combat;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import mage.game.permanent.Permanent;
import org.junit.Assert;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* @author magenoxx_at_gmail.com
*/
public class CantAttackOrBlockAloneTest extends CardTestPlayerBase {
/**
* Try to attack alone
*/
@Test
public void testCantAttackAlone() {
addCard(Zone.BATTLEFIELD, playerB, "Mogg Flunkies");
addCard(Zone.BATTLEFIELD, playerB, "Elite Vanguard");
attack(2, playerB, "Mogg Flunkies");
setStopAt(2, PhaseStep.END_TURN);
execute();
assertLife(playerA, 20);
Permanent moggFlunkies = getPermanent("Mogg Flunkies", playerB.getId());
Assert.assertFalse("Shouldn't be tapped because it can't attack alone", moggFlunkies.isTapped());
}
/**
* This time attack in pair
*/
@Test
public void testCantAttackAlone2() {
addCard(Zone.BATTLEFIELD, playerB, "Mogg Flunkies");
addCard(Zone.BATTLEFIELD, playerB, "Elite Vanguard");
attack(2, playerB, "Mogg Flunkies");
attack(2, playerB, "Elite Vanguard");
setStopAt(2, PhaseStep.END_TURN);
execute();
assertLife(playerA, 15);
}
/**
* Try to attack with two Flunkies
*/
@Test
public void testCanAttackWithTwo() {
addCard(Zone.BATTLEFIELD, playerB, "Mogg Flunkies", 2); // 3/3
attack(2, playerB, "Mogg Flunkies");
attack(2, playerB, "Mogg Flunkies");
setStopAt(2, PhaseStep.END_TURN);
execute();
assertLife(playerA, 14);
}
/**
* Try to block alone
*/
@Test
public void testCantBlockAlone() {
addCard(Zone.BATTLEFIELD, playerA, "Mogg Flunkies");
addCard(Zone.BATTLEFIELD, playerB, "Elite Vanguard");
attack(2, playerB, "Elite Vanguard");
block(2, playerA, "Mogg Flunkies", "Elite Vanguard");
setStopAt(2, PhaseStep.END_TURN);
execute();
assertLife(playerA, 18);
}
/**
* Try to block in pair
*/
@Test
public void testCantBlockAlone2() {
addCard(Zone.BATTLEFIELD, playerA, "Mogg Flunkies");
addCard(Zone.BATTLEFIELD, playerA, "Llanowar Elves");
addCard(Zone.BATTLEFIELD, playerB, "Elite Vanguard");
attack(2, playerB, "Elite Vanguard");
block(2, playerA, "Mogg Flunkies", "Elite Vanguard");
block(2, playerA, "Llanowar Elves", "Elite Vanguard");
setStopAt(2, PhaseStep.END_TURN);
execute();
assertLife(playerA, 20);
}
}