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package org.mage.test.cards.single.lrw;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author Kranken, LevelX2
*/
public class BurrentonForgeTenderTest extends CardTestPlayerBase {
@Test
public void testPreventDamageFromStack() {
// Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn.
addCard(Zone.BATTLEFIELD, playerA, "Burrenton Forge-Tender");
addCard(Zone.BATTLEFIELD, playerA, "Soldier of the Pantheon");
addCard(Zone.HAND, playerB, "Lightning Bolt");
addCard(Zone.BATTLEFIELD, playerB, "Mountain", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Lightning Bolt", "Soldier of the Pantheon");
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Sacrifice {this}: Prevent all damage a red source of your choice would deal this turn.", NO_TARGET, "Cast Lightning Bolt");
playerA.addChoice("Lightning Bolt");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerB, "Lightning Bolt", 1);
assertGraveyardCount(playerA, "Burrenton Forge-Tender", 1);
assertPermanentCount(playerA, "Soldier of the Pantheon", 1);
}
@Test
public void testPreventDamageFromFlametongueKavu() {
addCard(Zone.BATTLEFIELD, playerA, "Burrenton Forge-Tender");
addCard(Zone.BATTLEFIELD, playerA, "Soldier of the Pantheon");
// When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.
addCard(Zone.HAND, playerB, "Flametongue Kavu");
addCard(Zone.BATTLEFIELD, playerB, "Mountain", 4);
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Flametongue Kavu");
addTarget(playerB, "Soldier of the Pantheon");
activateAbility(2, PhaseStep.PRECOMBAT_MAIN, playerA, "Sacrifice {this}: Prevent all damage a red source of your choice would deal this turn.",
NO_TARGET, "When {this} enters the battlefield, {source} deals 4 damage to target creature.");
playerA.addChoice("Flametongue Kavu");
setStopAt(2, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerB, "Flametongue Kavu", 1);
assertGraveyardCount(playerA, "Burrenton Forge-Tender", 1);
assertPermanentCount(playerA, "Soldier of the Pantheon", 1);
}
@Test
public void testPreventDamageFromFlametongueKavuNotAfterCloudshift() {
addCard(Zone.BATTLEFIELD, playerA, "Burrenton Forge-Tender");
addCard(Zone.BATTLEFIELD, playerA, "Soldier of the Pantheon");
// When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.
addCard(Zone.HAND, playerB, "Flametongue Kavu");
// Exile target creature you control, then return that card to the battlefield under your control.
addCard(Zone.HAND, playerB, "Cloudshift");
addCard(Zone.BATTLEFIELD, playerB, "Mountain", 1);
addCard(Zone.BATTLEFIELD, playerB, "Plains", 5);
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Flametongue Kavu");
addTarget(playerB, "Soldier of the Pantheon");
activateAbility(2, PhaseStep.PRECOMBAT_MAIN, playerA, "Sacrifice {this}: Prevent all damage a red source of your choice would deal this turn.",
NO_TARGET, "When {this} enters the battlefield, {source} deals 4 damage to target creature.");
playerA.addChoice("Flametongue Kavu");
castSpell(2, PhaseStep.POSTCOMBAT_MAIN, playerB, "Cloudshift", "Flametongue Kavu");
addTarget(playerB, "Soldier of the Pantheon"); // now the damage may not be prevented because it's a new object
setStopAt(2, PhaseStep.END_TURN);
execute();
assertPermanentCount(playerB, "Flametongue Kavu", 1);
assertGraveyardCount(playerB, "Cloudshift", 1);
assertGraveyardCount(playerA, "Burrenton Forge-Tender", 1);
assertGraveyardCount(playerA, "Soldier of the Pantheon", 1);
}
@Test
public void testPreventDamageFromToken() {
addCard(Zone.BATTLEFIELD, playerA, "Burrenton Forge-Tender");
addCard(Zone.BATTLEFIELD, playerA, "Soldier of the Pantheon");
// Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player.
addCard(Zone.BATTLEFIELD, playerA, "Mogg Fanatic");
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 1);
addCard(Zone.BATTLEFIELD, playerA, "Plains", 1);
// Choose one - Return target creature you control and all Auras you control attached to it to their owner's hand;
// or destroy target creature and you lose life equal to its toughness;
// or return target creature card with converted mana cost 1 or less from your graveyard to the battlefield.
addCard(Zone.HAND, playerA, "Orzhov Charm");
// Kicker {5} (You may pay an additional as you cast this spell.)
// Create a tokenonto the battlefield that's a copy of target creature. If Rite of Replication was kicked, put five of those tokens onto the battlefield instead.
addCard(Zone.HAND, playerB, "Rite of Replication");
addCard(Zone.BATTLEFIELD, playerB, "Island", 4);
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Rite of Replication", "Mogg Fanatic");
setChoice(playerB, "No"); // no kicker
castSpell(2, PhaseStep.BEGIN_COMBAT, playerA, "Orzhov Charm", "Mogg Fanatic");
setModeChoice(playerA, "1");
activateAbility(2, PhaseStep.END_COMBAT, playerA, "Sacrifice {this}: Prevent all damage a red source of your choice would deal this turn.");
playerA.addChoice("Mogg Fanatic");
activateAbility(2, PhaseStep.POSTCOMBAT_MAIN, playerB, "Sacrifice {this}: {source} deals 1 damage to target creature or player.","Soldier of the Pantheon");
setStopAt(2, PhaseStep.END_TURN);
execute();
assertPermanentCount(playerB, "Mogg Fanatic", 0);
assertGraveyardCount(playerA, "Orzhov Charm", 1);
assertHandCount(playerA, "Mogg Fanatic", 1);
assertGraveyardCount(playerB, "Rite of Replication", 1);
assertGraveyardCount(playerA, "Burrenton Forge-Tender", 1);
assertPermanentCount(playerA, "Soldier of the Pantheon", 1);
}
}