/* * Copyright 2011 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities.effects.common; import mage.constants.Outcome; import mage.constants.TargetController; import mage.abilities.Ability; import mage.abilities.effects.Effect; import mage.abilities.effects.OneShotEffect; import mage.filter.FilterPermanent; import mage.filter.predicate.permanent.ControllerPredicate; import mage.filter.predicate.permanent.TokenPredicate; import mage.game.Game; import mage.game.permanent.Permanent; import mage.players.Player; import mage.target.Target; import mage.target.TargetPermanent; import mage.target.targetpointer.FixedTarget; /** * * @author LevelX2 */ // // 701.27. Populate // // 701.27a To populate means to choose a creature token you control and put a // token onto the battlefield that’s a copy of that creature token. // // 701.27b If you control no creature tokens when instructed to populate, you // won’t put a token onto the battlefield. // public class PopulateEffect extends OneShotEffect { private static final FilterPermanent filter = new FilterPermanent("token for populate"); static { filter.add(new TokenPredicate()); filter.add(new ControllerPredicate(TargetController.YOU)); } public PopulateEffect() { this(""); } public PopulateEffect(String prefixText) { super(Outcome.Copy); this.staticText = (!prefixText.isEmpty() ? prefixText + " p" : "P") + "opulate <i>(Put a token onto the battlefield that's a copy of a creature token you control.)</i>"; } public PopulateEffect(final PopulateEffect effect) { super(effect); } @Override public boolean apply(Game game, Ability source) { Player player = game.getPlayer(source.getControllerId()); if (player != null) { Target target = new TargetPermanent(filter); if (target.canChoose(source.getControllerId(), game)) { player.choose(Outcome.Copy, target, source.getSourceId(), game); Permanent tokenToCopy = game.getPermanent(target.getFirstTarget()); if (tokenToCopy != null) { if (!game.isSimulation()) { game.informPlayers("Token selected for populate: " + tokenToCopy.getLogName()); } Effect effect = new PutTokenOntoBattlefieldCopyTargetEffect(); effect.setTargetPointer(new FixedTarget(target.getFirstTarget())); return effect.apply(game, source); } } return true; } return false; } @Override public PopulateEffect copy() { return new PopulateEffect(this); } }