package mage.watchers.common;
import java.util.HashSet;
import java.util.Objects;
import java.util.Set;
import java.util.UUID;
import mage.constants.WatcherScope;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.stack.Spell;
import mage.game.turn.Step;
import mage.watchers.Watcher;
public class CastFromHandWatcher extends Watcher {
private final Set<UUID> spellsCastFromHand = new HashSet<>();
private Step step;
public CastFromHandWatcher() {
super(CastFromHandWatcher.class.getSimpleName(), WatcherScope.GAME);
}
public CastFromHandWatcher(final CastFromHandWatcher watcher) {
super(watcher);
}
@Override
public void watch(GameEvent event, Game game) {
/**
* This does still not handle if a spell is cast from hand and comes to
* play from other zones during the same step. But at least the state is
* reset if the game comes to a new step
*/
if (step != null && !Objects.equals(game.getTurn().getStep(), step)) {
spellsCastFromHand.clear();
step = null;
}
if (event.getType() == GameEvent.EventType.SPELL_CAST && event.getZone() == Zone.HAND) {
if (step == null) {
step = game.getTurn().getStep();
}
Spell spell = (Spell) game.getObject(event.getTargetId());
spellsCastFromHand.add(spell.getSourceId());
}
}
public boolean spellWasCastFromHand(UUID sourceId) {
return spellsCastFromHand.contains(sourceId);
}
@Override
public void reset() {
super.reset();
spellsCastFromHand.clear();
}
@Override
public CastFromHandWatcher copy() {
return new CastFromHandWatcher(this);
}
}