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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.abilities.effects.common.continuous;
import mage.abilities.Ability;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.effects.RestrictionEffect;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.PhaseStep;
import mage.constants.SubLayer;
import mage.game.Game;
import mage.game.permanent.Permanent;
/**
*
* @author fireshoes
*/
public class UntapSourceDuringEachOtherPlayersUntapStepEffect extends ContinuousEffectImpl {
public UntapSourceDuringEachOtherPlayersUntapStepEffect() {
super(Duration.WhileOnBattlefield, Outcome.Untap);
staticText = "Untap {this} during each other player's untap step";
}
public UntapSourceDuringEachOtherPlayersUntapStepEffect(final UntapSourceDuringEachOtherPlayersUntapStepEffect effect) {
super(effect);
}
@Override
public UntapSourceDuringEachOtherPlayersUntapStepEffect copy() {
return new UntapSourceDuringEachOtherPlayersUntapStepEffect(this);
}
@Override
public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) {
Boolean applied = (Boolean) game.getState().getValue(source.getSourceId() + "applied");
if (applied == null) {
applied = Boolean.FALSE;
}
if (!applied && layer == Layer.RulesEffects) {
if (!source.getControllerId().equals(game.getActivePlayerId())
&& game.getStep() != null
&& game.getStep().getType() == PhaseStep.UNTAP) {
game.getState().setValue(source.getSourceId() + "applied", true);
Permanent permanent = (Permanent) game.getPermanent(source.getSourceId());
if (permanent != null) {
boolean untap = true;
for (RestrictionEffect effect : game.getContinuousEffects().getApplicableRestrictionEffects(permanent, game).keySet()) {
untap &= effect.canBeUntapped(permanent, source, game);
}
if (untap) {
permanent.untap(game);
}
}
}
} else if (applied && layer == Layer.RulesEffects) {
if (game.getStep() != null && game.getStep().getType() == PhaseStep.END_TURN) {
game.getState().setValue(source.getSourceId() + "applied", false);
}
}
return true;
}
@Override
public boolean apply(Game game, Ability source) {
return false;
}
@Override
public boolean hasLayer(Layer layer) {
return layer == Layer.RulesEffects;
}
}