/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.m; import java.util.UUID; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.common.EntersBattlefieldAbility; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.continuous.GainAbilitySourceEffect; import mage.abilities.keyword.DefenderAbility; import mage.abilities.keyword.HasteAbility; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Duration; import mage.constants.Outcome; import mage.game.Game; import mage.game.permanent.Permanent; import mage.players.Player; /** * * @author fireshoes */ public class MoltenSentry extends CardImpl { private final static String rule = "As {this} enters the battlefield, flip a coin. If the coin comes up heads, {this} enters the battlefield as a " + "5/2 creature with haste. If it comes up tails, {this} enters the battlefield as a 2/5 creature with defender."; public MoltenSentry(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{3}{R}"); this.subtype.add("Elemental"); this.power = new MageInt(0); this.toughness = new MageInt(0); // As Molten Sentry enters the battlefield, flip a coin. If the coin comes up heads, Molten Sentry enters the battlefield as a 5/2 creature with haste. // If it comes up tails, Molten Sentry enters the battlefield as a 2/5 creature with defender. this.addAbility(new EntersBattlefieldAbility(new MoltenSentryEffect(), null, rule, "")); } public MoltenSentry(final MoltenSentry card) { super(card); } @Override public MoltenSentry copy() { return new MoltenSentry(this); } } class MoltenSentryEffect extends OneShotEffect { public MoltenSentryEffect() { super(Outcome.Damage); } public MoltenSentryEffect(MoltenSentryEffect effect) { super(effect); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); Permanent permanent = game.getPermanentEntering(source.getSourceId()); if (controller != null && permanent != null) { if (controller.flipCoin(game)) { game.informPlayers("Heads: " + permanent.getLogName() + " enters the battlefield as a 5/2 creature with haste"); permanent.getPower().modifyBaseValue(5); permanent.getToughness().modifyBaseValue(2); game.addEffect(new GainAbilitySourceEffect(HasteAbility.getInstance(), Duration.WhileOnBattlefield), source); return true; } else { game.informPlayers("Tails: " + permanent.getLogName() + " enters the battlefield as a 2/5 creature with defender"); permanent.getPower().modifyBaseValue(2); permanent.getToughness().modifyBaseValue(5); game.addEffect(new GainAbilitySourceEffect(DefenderAbility.getInstance(), Duration.WhileOnBattlefield), source); return true; } } return false; } @Override public MoltenSentryEffect copy() { return new MoltenSentryEffect(this); } }