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package mage.cards.m;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continuous.GainAbilitySourceEffect;
import mage.abilities.keyword.DefenderAbility;
import mage.abilities.keyword.HasteAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
/**
*
* @author fireshoes
*/
public class MoltenSentry extends CardImpl {
private final static String rule = "As {this} enters the battlefield, flip a coin. If the coin comes up heads, {this} enters the battlefield as a "
+ "5/2 creature with haste. If it comes up tails, {this} enters the battlefield as a 2/5 creature with defender.";
public MoltenSentry(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{3}{R}");
this.subtype.add("Elemental");
this.power = new MageInt(0);
this.toughness = new MageInt(0);
// As Molten Sentry enters the battlefield, flip a coin. If the coin comes up heads, Molten Sentry enters the battlefield as a 5/2 creature with haste.
// If it comes up tails, Molten Sentry enters the battlefield as a 2/5 creature with defender.
this.addAbility(new EntersBattlefieldAbility(new MoltenSentryEffect(), null, rule, ""));
}
public MoltenSentry(final MoltenSentry card) {
super(card);
}
@Override
public MoltenSentry copy() {
return new MoltenSentry(this);
}
}
class MoltenSentryEffect extends OneShotEffect {
public MoltenSentryEffect() {
super(Outcome.Damage);
}
public MoltenSentryEffect(MoltenSentryEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
Permanent permanent = game.getPermanentEntering(source.getSourceId());
if (controller != null && permanent != null) {
if (controller.flipCoin(game)) {
game.informPlayers("Heads: " + permanent.getLogName() + " enters the battlefield as a 5/2 creature with haste");
permanent.getPower().modifyBaseValue(5);
permanent.getToughness().modifyBaseValue(2);
game.addEffect(new GainAbilitySourceEffect(HasteAbility.getInstance(), Duration.WhileOnBattlefield), source);
return true;
} else {
game.informPlayers("Tails: " + permanent.getLogName() + " enters the battlefield as a 2/5 creature with defender");
permanent.getPower().modifyBaseValue(2);
permanent.getToughness().modifyBaseValue(5);
game.addEffect(new GainAbilitySourceEffect(DefenderAbility.getInstance(), Duration.WhileOnBattlefield), source);
return true;
}
}
return false;
}
@Override
public MoltenSentryEffect copy() {
return new MoltenSentryEffect(this);
}
}