/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities.dynamicvalue.common; import mage.abilities.Ability; import mage.abilities.dynamicvalue.DynamicValue; import mage.abilities.effects.Effect; import mage.filter.FilterCard; import mage.game.Game; import mage.players.Player; /** * * @author LoneFox */ public class CardsInTargetPlayersGraveyardCount implements DynamicValue { private final FilterCard filter; public CardsInTargetPlayersGraveyardCount() { this.filter = null; } public CardsInTargetPlayersGraveyardCount(FilterCard filter) { this.filter = filter; } public CardsInTargetPlayersGraveyardCount(final CardsInTargetPlayersGraveyardCount dynamicValue) { this.filter = dynamicValue.filter; } @Override public int calculate(Game game, Ability sourceAbility, Effect effect) { Player player = game.getPlayer(effect.getTargetPointer().getFirst(game, sourceAbility)); if (player != null) { if (filter == null) { return player.getGraveyard().size(); } else { return player.getGraveyard().count(filter, sourceAbility.getControllerId(), sourceAbility.getSourceId(), game); } } return 0; } @Override public CardsInTargetPlayersGraveyardCount copy() { return new CardsInTargetPlayersGraveyardCount(this); } @Override public String getMessage() { return (filter == null ? "cards" : filter.getMessage()) + " in target player's graveyard"; } }