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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.cards.o;
import mage.abilities.Ability;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.DrawDiscardControllerEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.SuperType;
import mage.constants.TargetController;
import mage.filter.common.FilterPlaneswalkerPermanent;
import mage.game.Game;
import mage.players.Player;
import java.util.UUID;
/**
*
* @author LevelX2
*/
public class OathOfJace extends CardImpl {
public OathOfJace(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{2}{U}");
addSuperType(SuperType.LEGENDARY);
// When Oath of Jace enters the battlefield, draw three cards, then discard two cards.
this.addAbility(new EntersBattlefieldTriggeredAbility(new DrawDiscardControllerEffect(3, 2), false));
// At the beginning of your upkeep, scry X, where X is the number of planeswalkers you control.
this.addAbility(new BeginningOfUpkeepTriggeredAbility(new OathOfJaceEffect(), TargetController.YOU, false));
}
public OathOfJace(final OathOfJace card) {
super(card);
}
@Override
public OathOfJace copy() {
return new OathOfJace(this);
}
}
class OathOfJaceEffect extends OneShotEffect {
public OathOfJaceEffect() {
super(Outcome.DrawCard);
this.staticText = "scry X, where X is the number of planeswalkers you control";
}
public OathOfJaceEffect(final OathOfJaceEffect effect) {
super(effect);
}
@Override
public OathOfJaceEffect copy() {
return new OathOfJaceEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
int planeswalker = game.getBattlefield().countAll(new FilterPlaneswalkerPermanent(), source.getControllerId(), game);
if (planeswalker > 0) {
controller.scry(planeswalker, source, game);
}
return true;
}
return false;
}
}