/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.abilities.other; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author LevelX2 */ public class SpellFizzlesTest extends CardTestPlayerBase { @Test public void testSpellFizzlesWithNoLegalTargets() throws Exception { addCard(Zone.BATTLEFIELD, playerA, "Island", 4); // Devoid // Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. // Create a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool." addCard(Zone.HAND, playerA, "Adverse Conditions"); // {3}{U} addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1); addCard(Zone.BATTLEFIELD, playerB, "Mountain", 1); addCard(Zone.HAND, playerB, "Lightning Bolt", 1); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Adverse Conditions", "Silvercoat Lion"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Lightning Bolt", "Silvercoat Lion", "Adverse Conditions"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertGraveyardCount(playerA, "Adverse Conditions", 1); assertGraveyardCount(playerB, "Lightning Bolt", 1); assertGraveyardCount(playerB, "Silvercoat Lion", 1); assertPermanentCount(playerA, "Eldrazi Scion", 0); // All targets were illegal - spell fizzles } }