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package org.mage.test.cards.rules;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class ActivateAbilityOnlyLimitedTimesTest extends CardTestPlayerBase {
/**
* Wall of Roots {1}{G}
* Creature - Plant Wall
* 0/5
* Defender
* Put a -0/-1 counter on Wall of Roots: Add {G} to your mana pool. Activate this ability only once each turn.
*
*/
@Test
public void testAbilityCanBeActivatedTwice() {
addCard(Zone.HAND, playerA, "Runeclaw Bear");
addCard(Zone.BATTLEFIELD, playerA, "Wall of Roots", 2);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Runeclaw Bear");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPowerToughness(playerA, "Wall of Roots", 0, 4);
assertPermanentCount(playerA, "Runeclaw Bear", 1);
assertLife(playerA, 20);
assertLife(playerB, 20);
}
@Test
public void testAbilityCantBeActivatedTwice() {
addCard(Zone.HAND, playerA, "Garruk's Companion");
addCard(Zone.BATTLEFIELD, playerA, "Wall of Roots",2);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Garruk's Companion");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPowerToughness(playerA, "Wall of Roots", 0, 4);
assertHandCount(playerA, "Garruk's Companion", 0);
assertPermanentCount(playerA, "Garruk's Companion", 1);
assertLife(playerA, 20);
assertLife(playerB, 20);
}
/**
* Momentary Blink {1}{W}
* Instant
* Exile target creature you control, then return it to the battlefield under its owner's control.
* Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
*/
@Test
public void testAbilityCanBeActivatedTwiceIfBlinked() {
addCard(Zone.HAND, playerA, "Wall of Wood",2);
addCard(Zone.HAND, playerA, "Momentary Blink");
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
addCard(Zone.BATTLEFIELD, playerA, "Wall of Roots");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Wall of Wood");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Momentary Blink", "Wall of Roots", "Cast Wall of Wood");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Wall of Wood");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPowerToughness(playerA, "Wall of Roots", 0, 4);
assertHandCount(playerA, "Momentary Blink", 0);
assertPermanentCount(playerA, "Wall of Wood", 2);
assertLife(playerA, 20);
assertLife(playerB, 20);
}
}